private void Start() { // get references backgroundSphere = transform.Find("BackgroundSphere").GetComponent <MeshRenderer>(); nebulaMat = backgroundSphere.sharedMaterial; planetAnchor = transform.Find("PlanetAnchor"); MeshRenderer planetMR = planetAnchor.GetComponentInChildren <MeshRenderer>(); //planetMat = new Material(planetMR.sharedMaterial); planetMat = new Material(planetMaterials[Random.Range(0, planetMaterials.Length)]); planetMR.material = planetMat; if (regeneratePointStars) { Texture2D pointStars = StarGenerator.GeneratePointStars(width, starDensity, starBrightness, backgroundColor); backgroundSphere.material.mainTexture = pointStars; // save the texture SaveTextureAsPNG(pointStars, "pointStars"); } RandomizeNebula(); RandomizePlanet(); //CaptureBackground(); StartCoroutine(CaptureNextFrame()); }