private void ExecSkyShield(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.SKY_SHIELD, SecondaryLogic.SkyShield_Turn(player), SecondaryLogic.SkyShield_Value(player), 0); StartAnimation(target.objGroup.gameObject, Fix.SKY_SHIELD, Fix.COLOR_NORMAL); }