private void ExecFortuneSpirit(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.FORTUNE_SPIRIT, SecondaryLogic.FortuneSpirit_Turn(player), SecondaryLogic.FortuneSpirit(player), 0); StartAnimation(target.objGroup.gameObject, Fix.FORTUNE_SPIRIT, Fix.COLOR_NORMAL); }