private void ExecBloodSign(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.BLOOD_SIGN, SecondaryLogic.BloodSign_Turn(player), SecondaryLogic.BloodSign(player), 0); StartAnimation(target.objGroup.gameObject, Fix.BLOOD_SIGN, Fix.COLOR_NORMAL); }