private void ExecInvisibleBind(Character player, Character target, CriticalType critical) { Debug.Log(MethodBase.GetCurrentMethod()); bool success = ExecNormalAttack(player, target, SecondaryLogic.InvisibleBind(player), critical); if (success) { target.objBuffPanel.AddBuff(prefab_Buff, Fix.EFFECT_BIND, SecondaryLogic.InvibisleBind_Turn(player), 0, 0); StartAnimation(target.objGroup.gameObject, Fix.EFFECT_BIND, Fix.COLOR_NORMAL); } }