private void ExecDivineCircle(Character player, Character target, BuffField target_field_obj) { if (target_field_obj == null) { Debug.Log("target_field_obj is null..."); return; } target_field_obj.AddBuff(prefab_Buff, Fix.DIVINE_CIRCLE, SecondaryLogic.DivineCircle_Turn(player), SecondaryLogic.DivineCircle(player), 0); StartAnimation(target_field_obj.gameObject, Fix.DIVINE_CIRCLE, Fix.COLOR_NORMAL); }