Exemple #1
0
    private void ExecDivineCircle(Character player, Character target, BuffField target_field_obj)
    {
        if (target_field_obj == null)
        {
            Debug.Log("target_field_obj is null..."); return;
        }

        target_field_obj.AddBuff(prefab_Buff, Fix.DIVINE_CIRCLE, SecondaryLogic.DivineCircle_Turn(player), SecondaryLogic.DivineCircle(player), 0);
        StartAnimation(target_field_obj.gameObject, Fix.DIVINE_CIRCLE, Fix.COLOR_NORMAL);
    }