Exemple #1
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 public void Play()
 {
     sceneFader.fadeTo(leveltoLoad);
 }
Exemple #2
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 public void continueToNextLevel()
 {
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
     sceneFader.fadeTo(nextLevel);
 }
 public void select(string levelName)
 {
     sceneFader.fadeTo(levelName);
 }
 public void menu()
 {
     sceneFader.fadeTo(menuSceneName);
 }
Exemple #5
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 public void retry()
 {
     sceneFader.fadeTo(SceneManager.GetActiveScene().name);
 }
Exemple #6
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 //restart the game
 public void retry()
 {
     togglePauseMenu();
     sceneFader.fadeTo(SceneManager.GetActiveScene().name);
 }
Exemple #7
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 public void play()
 {
     sceneFader.fadeTo(levelToLoad);
     Debug.Log("Play !!");
 }
Exemple #8
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 public void Select(string levelname)
 {
     fader.fadeTo(levelname);
 }
Exemple #9
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 public void levelSelect(string levelName)
 {
     fader.fadeTo(levelName);
 }
Exemple #10
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 public void OpenLevelSelect()
 {
     scenefader.fadeTo("LevelSelect");
 }
Exemple #11
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 public void menu()
 {
     toggle();
     sceneFader.fadeTo(menuSceneName);
 }
Exemple #12
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 void OnTriggerEnter(Collider player)
 {
     fader.fadeTo(NextLevelName);
     PlayerPrefs.SetInt("levelReached", NextLevelIndex);
 }
Exemple #13
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 public void LevelSelect()
 {
     sceneFader.fadeTo("LevelSelect");
 }
Exemple #14
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 public void play()
 {
     sceneFader.fadeTo(levelToLoad);
 }