Exemple #1
0
 public void Secret()
 {
     Time.timeScale = 1f;
     GameIsPaused   = false;
     PlayerPrefs.SetInt("lightStageReached", levelToUnlock);
     sceneFader.FadeToLevel(levelToUnlock);
 }
Exemple #2
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         sceneFader.FadeToLevel();
     }
 }
Exemple #3
0
 public void WinStage()
 {
     Debug.Log("Win Level");
     PlayerPrefs.SetInt("lightStageReached", levelToUnlock);
     PlayerPrefs.SetInt("darkStageReached", levelUnlockDark);
     sceneFader.FadeToLevel(levelToUnlock);
 }
Exemple #4
0
    public void NextStage()
    {
        winUI.SetActive(false);
        PlayerPrefs.SetInt("lightStageReached", levelToUnlock);
        PlayerPrefs.SetInt("darkStageReached", levelUnlockDark);

        sceneFader.FadeToLevel(levelToUnlock);
    }
Exemple #5
0
 public void Select(int levelIndex)
 {
     fader.FadeToLevel(levelIndex);
 }