public void LoadToLevel(string levelName) { sceneFader.Fadeto(levelName); }
public void Play() { sceneFader.Fadeto(LevelToLoad); }
public void Continue() { PlayerPrefs.SetInt("levelReached", NextLevel); sceneFader.Fadeto(levelToLoad); }
public void Retry() { Toggle(); sceneFader.Fadeto(SceneManager.GetActiveScene().name); //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void Retry() { Time.timeScale = 1f; sceneFader.Fadeto(SceneManager.GetActiveScene().name); }