public void retryLevel() { sceneFader.fadeToNextScene(SceneManager.GetActiveScene().name); }
public void nextLevel() { PlayerPrefs.SetInt(LevelsManager.reachedLevelKeyword, levelIndex); sceneFader.fadeToNextScene(this.nextLevelName); }
public void openMainMenu() { Time.timeScale = 1f; sceneFader.fadeToNextScene(mainMenuSceneName); }