public void LoadToLevel(string levelName)
 {
     sceneFader.Fadeto(levelName);
 }
 public void Play()
 {
     sceneFader.Fadeto(LevelToLoad);
 }
Esempio n. 3
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 public void Continue()
 {
     PlayerPrefs.SetInt("levelReached", NextLevel);
     sceneFader.Fadeto(levelToLoad);
 }
 public void Retry()
 {
     Toggle();
     sceneFader.Fadeto(SceneManager.GetActiveScene().name);
     //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }
Esempio n. 5
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 public void Retry()
 {
     Time.timeScale = 1f;
     sceneFader.Fadeto(SceneManager.GetActiveScene().name);
 }