public void Secret() { Time.timeScale = 1f; GameIsPaused = false; PlayerPrefs.SetInt("lightStageReached", levelToUnlock); sceneFader.FadeToLevel(levelToUnlock); }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { sceneFader.FadeToLevel(); } }
public void WinStage() { Debug.Log("Win Level"); PlayerPrefs.SetInt("lightStageReached", levelToUnlock); PlayerPrefs.SetInt("darkStageReached", levelUnlockDark); sceneFader.FadeToLevel(levelToUnlock); }
public void NextStage() { winUI.SetActive(false); PlayerPrefs.SetInt("lightStageReached", levelToUnlock); PlayerPrefs.SetInt("darkStageReached", levelUnlockDark); sceneFader.FadeToLevel(levelToUnlock); }
public void Select(int levelIndex) { fader.FadeToLevel(levelIndex); }