Exemple #1
0
        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            reader.ReadUInt32(); // 0
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadUInt32(); // 0

            // TODO: Superweapon something...
            var something = reader.ReadUInt32();

            while (something != uint.MaxValue) // A way to store things the engine doesn't know the length of?
            {
                var someString1 = reader.ReadAsciiString();
                var someString2 = reader.ReadAsciiString();
                var unknown1    = reader.ReadUInt32();
                var unknown2    = reader.ReadUInt32(); // 0xFFFFFFFF
                reader.ReadBoolean();
                reader.ReadBoolean();
                reader.ReadBoolean();

                something = reader.ReadUInt32();
            }
        }
Exemple #2
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            BuildingName = reader.ReadAsciiString();
            Name         = reader.ReadAsciiString();
            Position     = reader.ReadVector3();

            var unknown1 = reader.ReadUInt32();

            if (unknown1 != 0u)
            {
                throw new InvalidDataException();
            }

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0u)
            {
                throw new InvalidDataException();
            }

            Angle = reader.ReadSingle();

            var unknown3 = reader.ReadBoolean();

            Rebuilds = reader.ReadByte();

            var unknown5 = reader.ReadUInt32();

            if (unknown5 != 0u)
            {
                throw new InvalidDataException();
            }

            StartingHealth = reader.ReadUInt32();

            var unknown6  = reader.ReadBoolean();
            var unknown7  = reader.ReadBoolean();
            var unknown8  = reader.ReadBoolean();
            var unknown9  = reader.ReadBoolean();
            var unknown10 = reader.ReadUInt32();
            var unknown11 = reader.ReadUInt32();
            var unknown12 = reader.ReadBoolean();

            for (var i = 0; i < 50; i++)
            {
                var unknown13 = reader.ReadByte();
                if (unknown13 != 0)
                {
                    //throw new InvalidDataException();
                }
            }
        }
Exemple #3
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            Name = reader.ReadAsciiString();

            var numObjects = reader.ReadUInt16();

            for (var j = 0; j < numObjects; j++)
            {
                _objectTypes.Add(reader.ReadAsciiString());
            }
        }
Exemple #4
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        internal void Load(SaveFileReader reader)
        {
            var version = reader.ReadVersion(5);

            CampaignName     = reader.ReadAsciiString();
            MissionName      = reader.ReadAsciiString();
            _unknown         = reader.ReadUInt32();
            _difficultyMaybe = reader.ReadUInt32();

            if (version >= 5)
            {
                reader.__Skip(5);
            }
        }
Exemple #5
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numLocomotorTemplates = reader.ReadUInt16();

            for (var i = 0; i < numLocomotorTemplates; i++)
            {
                var locomotorTemplateName = reader.ReadAsciiString();

                var locomotorTemplate = _gameObject.GameContext.AssetLoadContext.AssetStore.LocomotorTemplates.GetByName(locomotorTemplateName);

                var locomotor = new Locomotor(_gameObject, locomotorTemplate, 100);

                locomotor.Load(reader);

                _locomotors.Add(locomotor);
            }

            _surfaces = reader.ReadEnumFlags <Surfaces>();

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1 != false)
            {
                throw new InvalidDataException();
            }
        }
Exemple #6
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(3);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var drawablesCount = reader.ReadUInt16();

            for (var i = 0; i < drawablesCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                reader.BeginSegment();

                var objectID   = reader.ReadUInt32();
                var gameObject = _gameLogic.GetObjectById(objectID);

                gameObject.Drawable.Load(reader);

                reader.EndSegment();
            }

            var numBriefingTexts = reader.ReadUInt32();

            for (var i = 0; i < numBriefingTexts; i++)
            {
                var gadgetBriefingText = reader.ReadAsciiString();
            }
        }
Exemple #7
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            var playerId = reader.ReadUInt32();

            if (playerId != Owner.Id)
            {
                throw new InvalidDataException();
            }

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #8
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        internal void Load(SaveFileReader reader, PlayerManager players)
        {
            reader.ReadVersion(2);

            // This will be the same as the existing Owner, unless control of this team has been transferred.
            var ownerPlayerId = reader.ReadUInt32();

            Owner = players.GetPlayerByIndex(ownerPlayerId);

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #9
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            base.Load(reader);

            var guardObjectId = reader.ReadObjectID();

            var guardObjectId2 = reader.ReadObjectID();

            var guardPosition = reader.ReadVector3();

            var guardPolygonTriggerName = reader.ReadAsciiString();
        }
Exemple #10
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _nameLookup.Clear();

            var count = reader.ReadUInt32();

            for (var i = 0; i < count; i++)
            {
                var name = reader.ReadAsciiString();
                var id   = reader.ReadUInt16();

                _nameLookup.Add(id, name);
            }
        }
Exemple #11
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            Name = reader.ReadAsciiString();

            var unknown = reader.ReadUInt32(); // Probably default value?

            var numTargets = reader.ReadUInt16();

            for (var i = 0; i < numTargets; i++)
            {
                var target = new AttackPriorityTarget();
                target.Load(reader);
                Targets.Add(target);
            }
        }
Exemple #12
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            // This is the object definition which defined the WeaponSet
            // (either a normal object or DefaultThingTemplate)
            var objectDefinitionName = reader.ReadAsciiString();

            var conditions = reader.ReadBitArray <WeaponSetConditions>();

            _currentWeaponTemplateSet = _gameObject.Definition.WeaponSets[conditions];

            // In Generals there are 3 possible weapons.
            // Later games have up to 5.
            for (var i = 0; i < 3; i++)
            {
                var slotFilled = reader.ReadBoolean();
                if (slotFilled)
                {
                    _weapons[i] = new Weapon(_gameObject, _currentWeaponTemplateSet.Slots[i].Weapon.Value, (WeaponSlot)i, _gameObject.GameContext);
                    _weapons[i].Load(reader);
                }
                else
                {
                    _weapons[i] = null;
                }
            }

            _currentWeaponSlot = reader.ReadEnum <WeaponSlot>();

            var unknown2 = reader.ReadUInt32();

            _filledWeaponSlots = reader.ReadUInt32();
            _combinedAntiMask  = reader.ReadEnumFlags <WeaponAntiFlags>();

            var unknown5 = reader.ReadUInt32();

            var unknownBool1 = reader.ReadBoolean();
            var unknownBool2 = reader.ReadBoolean();
        }
        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            Unknown1 = reader.ReadUInt32();

            TeamID            = reader.ReadUInt32();
            ScriptName        = reader.ReadAsciiString();
            ScriptActionIndex = reader.ReadUInt32();
            LoopsRemaining    = reader.ReadUInt32();

            Unknown2 = reader.ReadInt32();
            if (Unknown2 != -1)
            {
                throw new InvalidDataException();
            }

            Unknown3 = reader.ReadByte();
            if (Unknown3 != 0)
            {
                throw new InvalidDataException();
            }
        }
Exemple #14
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            _playerId = reader.ReadUInt32();

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = new Team {
                    ID = id
                };
                team.Load(reader);
            }
        }
Exemple #15
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        internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game)
        {
            reader.ReadVersion(1);
            reader.ReadVersion(1);

            var objectId = reader.ReadObjectID();

            _gameObject = gameLogic.GetObjectById(objectId);

            _geometryType = reader.ReadEnum <ObjectGeometry>();

            // Sometimes there's a 0xC0, when it should be 0x0.
            _geometryIsSmall = reader.ReadByte() == 1;

            _geometryMajorRadius = reader.ReadSingle();
            _geometryMinorRadius = reader.ReadSingle();

            _angle    = reader.ReadSingle();
            _position = reader.ReadVector3();

            var unknown6 = reader.ReadUInt32();

            if (unknown6 != 0)
            {
                throw new InvalidDataException();
            }

            var unknown7 = reader.ReadUInt32();

            if (unknown7 != 0)
            {
                throw new InvalidDataException();
            }

            var unknown8 = reader.ReadUInt32();

            if (unknown8 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < 16; i++)
            {
                var numModels = reader.ReadByte();

                if (numModels > 0 && i != 2)
                {
                    throw new InvalidDataException();
                }

                var modelInstances = new ModelInstance[numModels];

                for (var j = 0; j < numModels; j++)
                {
                    var modelName = reader.ReadAsciiString();

                    var model         = game.AssetStore.Models.GetByName(modelName);
                    var modelInstance = model.CreateInstance(game.AssetStore.LoadContext);
                    modelInstances[j] = modelInstance;

                    var scale = reader.ReadSingle();
                    if (scale != 1.0f)
                    {
                        throw new InvalidDataException();
                    }

                    var houseColor = reader.ReadColorRgba();
                    // TODO: Use house color.

                    reader.ReadVersion(1);

                    var modelTransform = reader.ReadMatrix4x3Transposed();

                    modelInstance.SetWorldMatrix(modelTransform.ToMatrix4x4());

                    var numMeshes = reader.ReadUInt32();
                    if (numMeshes > 0 && numMeshes != model.SubObjects.Length)
                    {
                        throw new InvalidDataException();
                    }

                    for (var k = 0; k < numMeshes; k++)
                    {
                        var meshName      = reader.ReadAsciiString();
                        var meshBool      = reader.ReadBoolean();
                        var meshTransform = reader.ReadMatrix4x3Transposed();

                        if (meshName != model.SubObjects[k].Name)
                        {
                            throw new InvalidDataException();
                        }

                        // TODO: meshTransform is actually absolute, not relative.
                        modelInstance.RelativeBoneTransforms[k] = meshTransform.ToMatrix4x4();
                    }
                }
            }

            var unknown = reader.ReadBoolean();

            if (unknown)
            {
                reader.ReadByte();
                reader.ReadUInt32();
            }
        }
Exemple #16
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(9);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var gameObjectsCount = reader.ReadUInt32();

            _objects.Clear();
            _objects.Capacity = (int)gameObjectsCount;

            for (var i = 0; i < gameObjectsCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer);

                reader.BeginSegment();

                gameObject.Load(reader);

                while (_objects.Count <= gameObject.ID)
                {
                    _objects.Add(null);
                }
                _objects[(int)gameObject.ID] = gameObject;

                reader.EndSegment();
            }

            reader.ReadByte(); // 3

            var sideName    = reader.ReadAsciiString();
            var missionName = reader.ReadAsciiString();

            reader.__Skip(12);

            var numPolygonTriggers = reader.ReadUInt32();

            if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length)
            {
                throw new InvalidDataException();
            }
            for (var i = 0; i < numPolygonTriggers; i++)
            {
                var id             = reader.ReadUInt32();
                var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id);
                polygonTrigger.Load(reader);
            }

            _rankLevelLimit = reader.ReadUInt32();

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0)
            {
                throw new InvalidDataException();
            }

            while (true)
            {
                var objectDefinitionName = reader.ReadAsciiString();
                if (objectDefinitionName == "")
                {
                    break;
                }

                var buildableStatus = reader.ReadEnum <ObjectBuildableType>();

                _techTreeOverrides.Add(
                    objectDefinitionName,
                    buildableStatus);
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            var unknown3 = reader.ReadUInt32();

            if (unknown3 != uint.MaxValue)
            {
                throw new InvalidDataException();
            }

            // Command button overrides
            while (true)
            {
                var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString();
                if (commandSetNamePrefixedWithCommandButtonIndex == "")
                {
                    break;
                }

                var unknownBool1 = reader.ReadBoolean();
                if (unknownBool1)
                {
                    throw new InvalidDataException();
                }
            }

            var unknown4 = reader.ReadUInt32();

            if (unknown4 != 0)
            {
                throw new InvalidDataException();
            }
        }
Exemple #17
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 internal void Load(SaveFileReader reader)
 {
     Target = reader.ReadAsciiString();
     Value  = reader.ReadUInt32();
 }
Exemple #18
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(9);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var gameObjectsCount = reader.ReadUInt32();

            _objects.Clear();
            _objects.Capacity = (int)gameObjectsCount;

            for (var i = 0; i < gameObjectsCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer);

                reader.BeginSegment();

                gameObject.Load(reader);

                while (_objects.Count <= gameObject.ID)
                {
                    _objects.Add(null);
                }
                _objects[(int)gameObject.ID] = gameObject;

                reader.EndSegment();
            }

            reader.ReadByte(); // 3

            var sideName    = reader.ReadAsciiString();
            var missionName = reader.ReadAsciiString();

            reader.__Skip(12);

            var someCount4 = reader.ReadUInt32();

            for (var i = 0; i < someCount4; i++)
            {
                var maybeIndex = reader.ReadUInt32();
                reader.ReadBoolean(); // 1
                var someCount5 = reader.ReadUInt32();
                for (var j = 0; j < someCount5; j++)
                {
                    reader.ReadUInt32();
                    reader.ReadUInt32();
                    reader.ReadUInt32();
                }
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadSingle();
                reader.ReadBoolean();
            }

            reader.ReadUInt32();  // 1000
            reader.ReadUInt32();  // 0
            reader.ReadBoolean(); // 0
            reader.ReadBoolean(); // 1
            reader.ReadBoolean(); // 1
            reader.ReadBoolean(); // 1
            reader.ReadUInt32();  // 0xFFFFFFFF



            reader.ReadUInt32();  // 0
            reader.ReadBoolean(); // 0
        }
Exemple #19
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(5);

            var numSequentialScripts = reader.ReadUInt16();

            for (var i = 0; i < numSequentialScripts; i++)
            {
                var sequentialScript = new SequentialScript();
                sequentialScript.Load(reader);
            }

            var numTimersAndCounters = reader.ReadUInt32();

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 1; i < numTimersAndCounters; i++)
            {
                var value  = reader.ReadInt32();
                var name   = reader.ReadAsciiString();
                var active = reader.ReadBoolean();
            }

            var numTimersAndCounters2 = reader.ReadUInt32();

            if (numTimersAndCounters2 != numTimersAndCounters)
            {
                throw new InvalidDataException();
            }

            var numFlags = reader.ReadUInt32();

            for (var i = 1; i < numFlags; i++)
            {
                var value = reader.ReadBoolean();
                var name  = reader.ReadAsciiString();
            }

            var numFlags2 = reader.ReadUInt32();

            if (numFlags2 != numFlags)
            {
                throw new InvalidDataException();
            }

            var numAttackPrioritySets = reader.ReadUInt16();

            reader.__Skip(8); // TODO

            for (var i = 1; i < numAttackPrioritySets; i++)
            {
                var attackPriority = new AttackPriority();
                attackPriority.Load(reader);
            }

            var numAttackPrioritySets2 = reader.ReadUInt32();

            if (numAttackPrioritySets2 != numAttackPrioritySets)
            {
                throw new InvalidDataException();
            }

            var unknown7 = reader.ReadInt32();

            if (unknown7 != -1)
            {
                throw new InvalidDataException();
            }

            var unknown8 = reader.ReadInt32();

            if (unknown8 != -1)
            {
                throw new InvalidDataException();
            }

            var unknownCount = reader.ReadUInt16();

            for (var i = 0; i < unknownCount; i++)
            {
                var objectName = reader.ReadAsciiString();
                var someId     = reader.ReadUInt32();
            }

            var unknown9 = reader.ReadByte();

            if (unknown9 != 0)
            {
                throw new InvalidDataException();
            }

            CameraFadeOverlay.Load(reader);

            reader.__Skip(12);

            var numSpecialPowerSets = reader.ReadUInt16(); // Maybe not sides, maybe player count?

            for (var i = 0; i < numSpecialPowerSets; i++)
            {
                var version = reader.ReadByte();

                var numSpecialPowers = reader.ReadUInt16();
                for (var j = 0; j < numSpecialPowers; j++)
                {
                    var name      = reader.ReadAsciiString();
                    var timestamp = reader.ReadUInt32();
                }
            }

            var numUnknown1Sets = reader.ReadUInt16();

            for (var i = 0; i < numUnknown1Sets; i++)
            {
                var version = reader.ReadByte();

                var count = reader.ReadUInt16();
                if (count != 0)
                {
                    throw new InvalidDataException();
                }
            }

            var numUnknown2Sets = reader.ReadUInt16();

            for (var i = 0; i < numUnknown2Sets; i++)
            {
                var version = reader.ReadByte();

                var count = reader.ReadUInt16();
                if (count != 0)
                {
                    throw new InvalidDataException();
                }
            }

            var numUpgradeSets = reader.ReadUInt16();

            for (var i = 0; i < numUpgradeSets; i++)
            {
                var version = reader.ReadByte();

                var numUpgrades = reader.ReadUInt16();
                for (var j = 0; j < numUpgrades; j++)
                {
                    var name      = reader.ReadAsciiString();
                    var timestamp = reader.ReadUInt32();
                }
            }

            var numScienceSets = reader.ReadUInt16();

            for (var i = 0; i < numScienceSets; i++)
            {
                var version = reader.ReadByte();

                var numSciences = reader.ReadUInt16();
                for (var j = 0; j < numSciences; j++)
                {
                    var name = reader.ReadAsciiString();
                }
            }

            var unknown14_1 = reader.ReadByte();

            if (unknown14_1 != 1)
            {
                throw new InvalidDataException();
            }

            var unknown14_2 = reader.ReadUInt16();

            if (unknown14_2 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < 6; i++)
            {
                var unknown15 = reader.ReadSingle();
            }

            var unknown16 = reader.ReadUInt32();

            if (unknown16 != 150)
            {
                throw new InvalidDataException();
            }

            var unknown17 = reader.ReadUInt32();

            if (unknown17 != 0 && unknown17 != 1 && unknown17 != 2)
            {
                throw new InvalidDataException();
            }

            var unknown18 = reader.ReadByte();

            if (unknown18 != 0)
            {
                throw new InvalidDataException();
            }

            var numMapReveals = reader.ReadUInt16();

            for (var i = 0; i < numMapReveals; i++)
            {
                var revealName = reader.ReadAsciiString();
                var waypoint   = reader.ReadAsciiString();
                var radius     = reader.ReadSingle();
                var player     = reader.ReadAsciiString();
            }

            var numObjectTypeLists = reader.ReadUInt16();

            for (var i = 0; i < numObjectTypeLists; i++)
            {
                var objectTypeList = new ObjectTypeList();
                objectTypeList.Load(reader);
            }

            var unknown20 = reader.ReadByte();

            if (unknown20 != 1)
            {
                throw new InvalidDataException();
            }

            var musicTrack = reader.ReadAsciiString();

            var unknown21 = reader.ReadByte();

            if (unknown21 != 0)
            {
                throw new InvalidDataException();
            }
        }