Exemple #1
0
            internal override void Load(SaveFileReader reader)
            {
                reader.ReadVersion(1);

                var unknownBool1 = reader.ReadBoolean();
                var unknownBool2 = reader.ReadBoolean();
            }
Exemple #2
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        internal virtual void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var frameSomething2 = reader.ReadUInt32();
            var unknownInt4     = reader.ReadUInt32();

            var currentStateID = reader.ReadUInt32();

            _currentState = GetState(currentStateID);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                throw new InvalidDataException();
            }

            _currentState.Load(reader);

            var unknownInt9        = reader.ReadUInt32();
            var positionSomething3 = reader.ReadVector3();
            var unknownBool4       = reader.ReadBoolean();
            var unknownBool5       = reader.ReadBoolean();
        }
Exemple #3
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknown1 = reader.ReadUInt32();
            var unknown2 = reader.ReadBoolean();
            var unknown3 = reader.ReadBoolean();
        }
Exemple #4
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var positionSomething  = reader.ReadVector3();
            var unknownInt1        = reader.ReadUInt32();
            var unknownBool1       = reader.ReadBoolean();
            var positionSomething2 = reader.ReadVector3();
            var unknownInt2        = reader.ReadUInt32();
            var unknownInt3        = reader.ReadUInt32();
            var unknownBool2       = reader.ReadBoolean();
        }
Exemple #5
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            if (!unknownBool1)
            {
                throw new InvalidDataException();
            }

            _stateMachine.Load(reader);

            var unknownBool2 = reader.ReadBoolean();
        }
Exemple #6
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            var playerId = reader.ReadUInt32();

            if (playerId != Owner.Id)
            {
                throw new InvalidDataException();
            }

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #7
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        internal void Load(SaveFileReader reader, Game game)
        {
            reader.ReadVersion(2);
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                throw new InvalidDataException();
            }

            var area = reader.ReadUInt32();

            if (area != game.Scene3D.MapFile.HeightMapData.Area)
            {
                throw new InvalidDataException();
            }

            var width      = game.Scene3D.MapFile.HeightMapData.Width;
            var height     = game.Scene3D.MapFile.HeightMapData.Height;
            var elevations = game.Scene3D.MapFile.HeightMapData.Elevations;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    elevations[x, y] = reader.ReadByte();
                }
            }

            // TODO: Not great to create the initial patches,
            // then recreate them here.
            game.Scene3D.Terrain.OnHeightMapChanged();
        }
Exemple #8
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numLocomotorTemplates = reader.ReadUInt16();

            for (var i = 0; i < numLocomotorTemplates; i++)
            {
                var locomotorTemplateName = reader.ReadAsciiString();

                var locomotorTemplate = _gameObject.GameContext.AssetLoadContext.AssetStore.LocomotorTemplates.GetByName(locomotorTemplateName);

                var locomotor = new Locomotor(_gameObject, locomotorTemplate, 100);

                locomotor.Load(reader);

                _locomotors.Add(locomotor);
            }

            _surfaces = reader.ReadEnumFlags <Surfaces>();

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1 != false)
            {
                throw new InvalidDataException();
            }
        }
Exemple #9
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        internal void Load(SaveFileReader reader, PlayerManager players)
        {
            reader.ReadVersion(2);

            // This will be the same as the existing Owner, unless control of this team has been transferred.
            var ownerPlayerId = reader.ReadUInt32();

            Owner = players.GetPlayerByIndex(ownerPlayerId);

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #10
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            _stateMachine.Load(reader);
        }
Exemple #11
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknownBool2      = reader.ReadBoolean();
            var positionSomething = reader.ReadVector3();

            _stateMachine.Load(reader);
        }
Exemple #12
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 public void Load(SaveFileReader reader)
 {
     reader.ReadVersion(1);
     Type        = reader.ReadEnum <ObjectGeometry>();
     IsSmall     = reader.ReadBoolean();
     Height      = reader.ReadSingle();
     MajorRadius = reader.ReadSingle();
     MinorRadius = reader.ReadSingle();
     var unknown1 = reader.ReadSingle();
     var unknown2 = reader.ReadSingle();
 }
Exemple #13
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknownBool = reader.ReadBoolean();

            if (!unknownBool)
            {
                throw new InvalidDataException();
            }
        }
        // TODO: Actual implementation

        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _increasingColorDelta = reader.ReadVector3();
            _decreasingColorDelta = reader.ReadVector3();
            _targetColor          = reader.ReadVector3();
            _currentColor         = reader.ReadVector3();
            _holdFrames           = reader.ReadUInt32();
            _isActive             = reader.ReadBoolean();
            _state = reader.ReadEnumByte <ColorFlashState>();
        }
Exemple #15
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            // This is the object definition which defined the WeaponSet
            // (either a normal object or DefaultThingTemplate)
            var objectDefinitionName = reader.ReadAsciiString();

            var conditions = reader.ReadBitArray <WeaponSetConditions>();

            _currentWeaponTemplateSet = _gameObject.Definition.WeaponSets[conditions];

            // In Generals there are 3 possible weapons.
            // Later games have up to 5.
            for (var i = 0; i < 3; i++)
            {
                var slotFilled = reader.ReadBoolean();
                if (slotFilled)
                {
                    _weapons[i] = new Weapon(_gameObject, _currentWeaponTemplateSet.Slots[i].Weapon.Value, (WeaponSlot)i, _gameObject.GameContext);
                    _weapons[i].Load(reader);
                }
                else
                {
                    _weapons[i] = null;
                }
            }

            _currentWeaponSlot = reader.ReadEnum <WeaponSlot>();

            var unknown2 = reader.ReadUInt32();

            _filledWeaponSlots = reader.ReadUInt32();
            _combinedAntiMask  = reader.ReadEnumFlags <WeaponAntiFlags>();

            var unknown5 = reader.ReadUInt32();

            var unknownBool1 = reader.ReadBoolean();
            var unknownBool2 = reader.ReadBoolean();
        }
Exemple #16
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            reader.ReadUInt32(); // 0
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadUInt32(); // 0

            // TODO: Superweapon something...
            var something = reader.ReadUInt32();

            while (something != uint.MaxValue) // A way to store things the engine doesn't know the length of?
            {
                var someString1 = reader.ReadAsciiString();
                var someString2 = reader.ReadAsciiString();
                var unknown1    = reader.ReadUInt32();
                var unknown2    = reader.ReadUInt32(); // 0xFFFFFFFF
                reader.ReadBoolean();
                reader.ReadBoolean();
                reader.ReadBoolean();

                something = reader.ReadUInt32();
            }
        }
Exemple #17
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknownInt0      = reader.ReadUInt32();
            var unknownInt1      = reader.ReadUInt32();
            var unknownInt2      = reader.ReadUInt32();
            var unknownInt3      = reader.ReadUInt32();
            var waypointIdMaybe  = reader.ReadUInt32();
            var waypointId2Maybe = reader.ReadUInt32();
            var unknownBool1     = reader.ReadBoolean();
        }
Exemple #18
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        internal void Load(SaveFileReader reader, Game game)
        {
            reader.ReadVersion(2);
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                reader.ReadVersion(1);

                // Matches VertexWaterXGridCellsN and VertexWaterYGridCellsN in GameData.ini
                var gridCellsX = reader.ReadInt32();
                var gridCellsY = reader.ReadInt32();

                // Don't know why, but this gives the correct length for this array.
                var dataCount = (gridCellsX + 3) * (gridCellsY + 3) * 10;
                for (var i = 0; i < dataCount; i++)
                {
                    var unknown3 = reader.ReadByte();
                    if (unknown3 != 0)
                    {
                        throw new InvalidDataException();
                    }
                }
            }

            var area = reader.ReadUInt32();

            if (area != game.Scene3D.MapFile.HeightMapData.Area)
            {
                throw new InvalidDataException();
            }

            var width      = game.Scene3D.MapFile.HeightMapData.Width;
            var height     = game.Scene3D.MapFile.HeightMapData.Height;
            var elevations = game.Scene3D.MapFile.HeightMapData.Elevations;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    elevations[x, y] = reader.ReadByte();
                }
            }

            // TODO: Not great to create the initial patches,
            // then recreate them here.
            game.Scene3D.Terrain.OnHeightMapChanged();
        }
Exemple #19
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            BuildingName = reader.ReadAsciiString();
            Name         = reader.ReadAsciiString();
            Position     = reader.ReadVector3();

            var unknown1 = reader.ReadUInt32();

            if (unknown1 != 0u)
            {
                throw new InvalidDataException();
            }

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0u)
            {
                throw new InvalidDataException();
            }

            Angle = reader.ReadSingle();

            var unknown3 = reader.ReadBoolean();

            Rebuilds = reader.ReadByte();

            var unknown5 = reader.ReadUInt32();

            if (unknown5 != 0u)
            {
                throw new InvalidDataException();
            }

            StartingHealth = reader.ReadUInt32();

            var unknown6  = reader.ReadBoolean();
            var unknown7  = reader.ReadBoolean();
            var unknown8  = reader.ReadBoolean();
            var unknown9  = reader.ReadBoolean();
            var unknown10 = reader.ReadUInt32();
            var unknown11 = reader.ReadUInt32();
            var unknown12 = reader.ReadBoolean();

            for (var i = 0; i < 50; i++)
            {
                var unknown13 = reader.ReadByte();
                if (unknown13 != 0)
                {
                    //throw new InvalidDataException();
                }
            }
        }
Exemple #20
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numPoints = reader.ReadUInt32();

            if (numPoints != Points.Length)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < numPoints; i++)
            {
                Points[i] = MapVector3i.Parse(reader.Inner);
            }

            var topLeft     = reader.ReadPoint2D();
            var bottomRight = reader.ReadPoint2D();

            Bounds = Rectangle.FromCorners(topLeft, bottomRight);

            // The following value is what you get if you do this calculation:
            // width = (bottomRight.X - topLeft.X) * 0.5
            // height = (bottomRight.Y + topLeft.Y) * 0.5
            // value = sqrt(width * width + height * height)
            //
            // This looks like it's supposed to be a radius for this polygon trigger,
            // presumably used for quick distance tests prior to testing if
            // a point is inside the actual polygon.
            //
            // But there's a mistake... the height should instead be:
            // height = (bottomRight.Y - topLeft.Y) * 0.5
            //
            // As it is, this "radius" is significantly larger than it should be.
            var _ = reader.ReadSingle();

            Radius = MathF.Sqrt(Bounds.Width * Bounds.Width + Bounds.Height * Bounds.Height);

            var unknown = reader.ReadBoolean();

            if (unknown)
            {
                throw new InvalidDataException();
            }
        }
Exemple #21
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numSides = reader.ReadUInt32();

            if (numSides != ScriptLists.Length)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < numSides; i++)
            {
                var hasScripts = reader.ReadBoolean();
                if (hasScripts)
                {
                    ScriptLists[i].Load(reader);
                }
            }
        }
Exemple #22
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            _playerId = reader.ReadUInt32();

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = new Team {
                    ID = id
                };
                team.Load(reader);
            }
        }
Exemple #23
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(9);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var gameObjectsCount = reader.ReadUInt32();

            _objects.Clear();
            _objects.Capacity = (int)gameObjectsCount;

            for (var i = 0; i < gameObjectsCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer);

                reader.BeginSegment();

                gameObject.Load(reader);

                while (_objects.Count <= gameObject.ID)
                {
                    _objects.Add(null);
                }
                _objects[(int)gameObject.ID] = gameObject;

                reader.EndSegment();
            }

            reader.ReadByte(); // 3

            var sideName    = reader.ReadAsciiString();
            var missionName = reader.ReadAsciiString();

            reader.__Skip(12);

            var someCount4 = reader.ReadUInt32();

            for (var i = 0; i < someCount4; i++)
            {
                var maybeIndex = reader.ReadUInt32();
                reader.ReadBoolean(); // 1
                var someCount5 = reader.ReadUInt32();
                for (var j = 0; j < someCount5; j++)
                {
                    reader.ReadUInt32();
                    reader.ReadUInt32();
                    reader.ReadUInt32();
                }
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadSingle();
                reader.ReadBoolean();
            }

            reader.ReadUInt32();  // 1000
            reader.ReadUInt32();  // 0
            reader.ReadBoolean(); // 0
            reader.ReadBoolean(); // 1
            reader.ReadBoolean(); // 1
            reader.ReadBoolean(); // 1
            reader.ReadUInt32();  // 0xFFFFFFFF



            reader.ReadUInt32();  // 0
            reader.ReadBoolean(); // 0
        }
Exemple #24
0
        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var id = reader.ReadUInt32();

            if (id != Id)
            {
                throw new InvalidDataException();
            }

            var numObjects = reader.ReadUInt16();

            for (var i = 0; i < numObjects; i++)
            {
                ObjectIds.Add(reader.ReadObjectID());
            }

            for (var i = 0; i < 1; i++)
            {
                var unknownByte = reader.ReadByte();
                if (unknownByte != 0)
                {
                    throw new InvalidDataException();
                }
            }

            _enteredOrExitedPolygonTrigger = reader.ReadBoolean();

            _isAlive = reader.ReadBoolean();

            for (var i = 0; i < 5; i++)
            {
                var unknown1 = reader.ReadBoolean();
                if (unknown1 != false)
                {
                    throw new InvalidDataException();
                }
            }

            _numDestroyedSomething = reader.ReadUInt32();

            var unknown11 = reader.ReadUInt32();

            if (unknown11 != 0 && unknown11 != ObjectIds.Count)
            {
                throw new InvalidDataException();
            }

            var waypointID = reader.ReadUInt32();

            var unknown13 = reader.ReadUInt16();

            if (unknown13 != 16)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < unknown13; i++)
            {
                var unknown19 = reader.ReadBoolean();
                if (unknown19 != false)
                {
                    //throw new InvalidDataException();
                }
            }

            var unknown14 = reader.ReadBoolean();

            if (unknown14 != false)
            {
                throw new InvalidDataException();
            }

            var unknown15 = reader.ReadBoolean();

            if (unknown15 != false)
            {
                throw new InvalidDataException();
            }

            TargetObjectID = reader.ReadObjectID();

            TeamToTeamRelationships.Load(reader);
            TeamToPlayerRelationships.Load(reader);
        }
Exemple #25
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(9);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var gameObjectsCount = reader.ReadUInt32();

            _objects.Clear();
            _objects.Capacity = (int)gameObjectsCount;

            for (var i = 0; i < gameObjectsCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer);

                reader.BeginSegment();

                gameObject.Load(reader);

                while (_objects.Count <= gameObject.ID)
                {
                    _objects.Add(null);
                }
                _objects[(int)gameObject.ID] = gameObject;

                reader.EndSegment();
            }

            reader.ReadByte(); // 3

            var sideName    = reader.ReadAsciiString();
            var missionName = reader.ReadAsciiString();

            reader.__Skip(12);

            var numPolygonTriggers = reader.ReadUInt32();

            if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length)
            {
                throw new InvalidDataException();
            }
            for (var i = 0; i < numPolygonTriggers; i++)
            {
                var id             = reader.ReadUInt32();
                var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id);
                polygonTrigger.Load(reader);
            }

            _rankLevelLimit = reader.ReadUInt32();

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0)
            {
                throw new InvalidDataException();
            }

            while (true)
            {
                var objectDefinitionName = reader.ReadAsciiString();
                if (objectDefinitionName == "")
                {
                    break;
                }

                var buildableStatus = reader.ReadEnum <ObjectBuildableType>();

                _techTreeOverrides.Add(
                    objectDefinitionName,
                    buildableStatus);
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            if (!reader.ReadBoolean())
            {
                throw new InvalidDataException();
            }

            var unknown3 = reader.ReadUInt32();

            if (unknown3 != uint.MaxValue)
            {
                throw new InvalidDataException();
            }

            // Command button overrides
            while (true)
            {
                var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString();
                if (commandSetNamePrefixedWithCommandButtonIndex == "")
                {
                    break;
                }

                var unknownBool1 = reader.ReadBoolean();
                if (unknownBool1)
                {
                    throw new InvalidDataException();
                }
            }

            var unknown4 = reader.ReadUInt32();

            if (unknown4 != 0)
            {
                throw new InvalidDataException();
            }
        }
Exemple #26
0
 internal void Load(SaveFileReader reader)
 {
     reader.ReadVersion(1);
     IsActive = reader.ReadBoolean();
 }
Exemple #27
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(5);

            var numSequentialScripts = reader.ReadUInt16();

            for (var i = 0; i < numSequentialScripts; i++)
            {
                var sequentialScript = new SequentialScript();
                sequentialScript.Load(reader);
            }

            var numTimersAndCounters = reader.ReadUInt32();

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 1; i < numTimersAndCounters; i++)
            {
                var value  = reader.ReadInt32();
                var name   = reader.ReadAsciiString();
                var active = reader.ReadBoolean();
            }

            var numTimersAndCounters2 = reader.ReadUInt32();

            if (numTimersAndCounters2 != numTimersAndCounters)
            {
                throw new InvalidDataException();
            }

            var numFlags = reader.ReadUInt32();

            for (var i = 1; i < numFlags; i++)
            {
                var value = reader.ReadBoolean();
                var name  = reader.ReadAsciiString();
            }

            var numFlags2 = reader.ReadUInt32();

            if (numFlags2 != numFlags)
            {
                throw new InvalidDataException();
            }

            var numAttackPrioritySets = reader.ReadUInt16();

            reader.__Skip(8); // TODO

            for (var i = 1; i < numAttackPrioritySets; i++)
            {
                var attackPriority = new AttackPriority();
                attackPriority.Load(reader);
            }

            var numAttackPrioritySets2 = reader.ReadUInt32();

            if (numAttackPrioritySets2 != numAttackPrioritySets)
            {
                throw new InvalidDataException();
            }

            var unknown7 = reader.ReadInt32();

            if (unknown7 != -1)
            {
                throw new InvalidDataException();
            }

            var unknown8 = reader.ReadInt32();

            if (unknown8 != -1)
            {
                throw new InvalidDataException();
            }

            var unknownCount = reader.ReadUInt16();

            for (var i = 0; i < unknownCount; i++)
            {
                var objectName = reader.ReadAsciiString();
                var someId     = reader.ReadUInt32();
            }

            var unknown9 = reader.ReadByte();

            if (unknown9 != 0)
            {
                throw new InvalidDataException();
            }

            CameraFadeOverlay.Load(reader);

            reader.__Skip(12);

            var numSpecialPowerSets = reader.ReadUInt16(); // Maybe not sides, maybe player count?

            for (var i = 0; i < numSpecialPowerSets; i++)
            {
                var version = reader.ReadByte();

                var numSpecialPowers = reader.ReadUInt16();
                for (var j = 0; j < numSpecialPowers; j++)
                {
                    var name      = reader.ReadAsciiString();
                    var timestamp = reader.ReadUInt32();
                }
            }

            var numUnknown1Sets = reader.ReadUInt16();

            for (var i = 0; i < numUnknown1Sets; i++)
            {
                var version = reader.ReadByte();

                var count = reader.ReadUInt16();
                if (count != 0)
                {
                    throw new InvalidDataException();
                }
            }

            var numUnknown2Sets = reader.ReadUInt16();

            for (var i = 0; i < numUnknown2Sets; i++)
            {
                var version = reader.ReadByte();

                var count = reader.ReadUInt16();
                if (count != 0)
                {
                    throw new InvalidDataException();
                }
            }

            var numUpgradeSets = reader.ReadUInt16();

            for (var i = 0; i < numUpgradeSets; i++)
            {
                var version = reader.ReadByte();

                var numUpgrades = reader.ReadUInt16();
                for (var j = 0; j < numUpgrades; j++)
                {
                    var name      = reader.ReadAsciiString();
                    var timestamp = reader.ReadUInt32();
                }
            }

            var numScienceSets = reader.ReadUInt16();

            for (var i = 0; i < numScienceSets; i++)
            {
                var version = reader.ReadByte();

                var numSciences = reader.ReadUInt16();
                for (var j = 0; j < numSciences; j++)
                {
                    var name = reader.ReadAsciiString();
                }
            }

            var unknown14_1 = reader.ReadByte();

            if (unknown14_1 != 1)
            {
                throw new InvalidDataException();
            }

            var unknown14_2 = reader.ReadUInt16();

            if (unknown14_2 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < 6; i++)
            {
                var unknown15 = reader.ReadSingle();
            }

            var unknown16 = reader.ReadUInt32();

            if (unknown16 != 150)
            {
                throw new InvalidDataException();
            }

            var unknown17 = reader.ReadUInt32();

            if (unknown17 != 0 && unknown17 != 1 && unknown17 != 2)
            {
                throw new InvalidDataException();
            }

            var unknown18 = reader.ReadByte();

            if (unknown18 != 0)
            {
                throw new InvalidDataException();
            }

            var numMapReveals = reader.ReadUInt16();

            for (var i = 0; i < numMapReveals; i++)
            {
                var revealName = reader.ReadAsciiString();
                var waypoint   = reader.ReadAsciiString();
                var radius     = reader.ReadSingle();
                var player     = reader.ReadAsciiString();
            }

            var numObjectTypeLists = reader.ReadUInt16();

            for (var i = 0; i < numObjectTypeLists; i++)
            {
                var objectTypeList = new ObjectTypeList();
                objectTypeList.Load(reader);
            }

            var unknown20 = reader.ReadByte();

            if (unknown20 != 1)
            {
                throw new InvalidDataException();
            }

            var musicTrack = reader.ReadAsciiString();

            var unknown21 = reader.ReadByte();

            if (unknown21 != 0)
            {
                throw new InvalidDataException();
            }
        }
Exemple #28
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        internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game)
        {
            reader.ReadVersion(1);
            reader.ReadVersion(1);

            var objectId = reader.ReadObjectID();

            _gameObject = gameLogic.GetObjectById(objectId);

            _geometryType = reader.ReadEnum <ObjectGeometry>();

            // Sometimes there's a 0xC0, when it should be 0x0.
            _geometryIsSmall = reader.ReadByte() == 1;

            _geometryMajorRadius = reader.ReadSingle();
            _geometryMinorRadius = reader.ReadSingle();

            _angle    = reader.ReadSingle();
            _position = reader.ReadVector3();

            var unknown6 = reader.ReadUInt32();

            if (unknown6 != 0)
            {
                throw new InvalidDataException();
            }

            var unknown7 = reader.ReadUInt32();

            if (unknown7 != 0)
            {
                throw new InvalidDataException();
            }

            var unknown8 = reader.ReadUInt32();

            if (unknown8 != 0)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < 16; i++)
            {
                var numModels = reader.ReadByte();

                if (numModels > 0 && i != 2)
                {
                    throw new InvalidDataException();
                }

                var modelInstances = new ModelInstance[numModels];

                for (var j = 0; j < numModels; j++)
                {
                    var modelName = reader.ReadAsciiString();

                    var model         = game.AssetStore.Models.GetByName(modelName);
                    var modelInstance = model.CreateInstance(game.AssetStore.LoadContext);
                    modelInstances[j] = modelInstance;

                    var scale = reader.ReadSingle();
                    if (scale != 1.0f)
                    {
                        throw new InvalidDataException();
                    }

                    var houseColor = reader.ReadColorRgba();
                    // TODO: Use house color.

                    reader.ReadVersion(1);

                    var modelTransform = reader.ReadMatrix4x3Transposed();

                    modelInstance.SetWorldMatrix(modelTransform.ToMatrix4x4());

                    var numMeshes = reader.ReadUInt32();
                    if (numMeshes > 0 && numMeshes != model.SubObjects.Length)
                    {
                        throw new InvalidDataException();
                    }

                    for (var k = 0; k < numMeshes; k++)
                    {
                        var meshName      = reader.ReadAsciiString();
                        var meshBool      = reader.ReadBoolean();
                        var meshTransform = reader.ReadMatrix4x3Transposed();

                        if (meshName != model.SubObjects[k].Name)
                        {
                            throw new InvalidDataException();
                        }

                        // TODO: meshTransform is actually absolute, not relative.
                        modelInstance.RelativeBoneTransforms[k] = meshTransform.ToMatrix4x4();
                    }
                }
            }

            var unknown = reader.ReadBoolean();

            if (unknown)
            {
                reader.ReadByte();
                reader.ReadUInt32();
            }
        }
Exemple #29
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var id = reader.ReadUInt32();

            if (id != ID)
            {
                throw new InvalidDataException();
            }

            var numObjects = reader.ReadUInt16();

            for (var i = 0; i < numObjects; i++)
            {
                ObjectIds.Add(reader.ReadObjectID());
            }

            for (var i = 0; i < 2; i++)
            {
                var unknown1 = reader.ReadBoolean();
                if (unknown1 != false)
                {
                    throw new InvalidDataException();
                }
            }

            var unknown2 = reader.ReadBoolean();

            if (unknown2 != true)
            {
                //throw new InvalidDataException();
            }

            for (var i = 0; i < 5; i++)
            {
                var unknown1 = reader.ReadBoolean();
                if (unknown1 != false)
                {
                    throw new InvalidDataException();
                }
            }

            var unknown10 = reader.ReadUInt32();

            if (unknown10 != 0)
            {
                throw new InvalidDataException();
            }

            var unknown11 = reader.ReadUInt32();

            if (unknown11 != 0 && unknown11 != ObjectIds.Count)
            {
                throw new InvalidDataException();
            }

            var waypointID = reader.ReadUInt32();

            var unknown13 = reader.ReadUInt16();

            if (unknown13 != 16)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < unknown13; i++)
            {
                var unknown19 = reader.ReadBoolean();
                if (unknown19 != false)
                {
                    //throw new InvalidDataException();
                }
            }

            var unknown14 = reader.ReadBoolean();

            if (unknown14 != false)
            {
                throw new InvalidDataException();
            }

            var unknown15 = reader.ReadBoolean();

            if (unknown15 != false)
            {
                throw new InvalidDataException();
            }

            TargetObjectID = reader.ReadObjectID();

            TeamToTeamRelationships.Load(reader.Inner);
            TeamToPlayerRelationships.Load(reader.Inner);
        }