internal void Load(SaveFileReader reader) { reader.ReadVersion(2); reader.ReadUInt32(); // 0 reader.ReadBoolean(); reader.ReadBoolean(); reader.ReadBoolean(); reader.ReadUInt32(); // 0 // TODO: Superweapon something... var something = reader.ReadUInt32(); while (something != uint.MaxValue) // A way to store things the engine doesn't know the length of? { var someString1 = reader.ReadAsciiString(); var someString2 = reader.ReadAsciiString(); var unknown1 = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); // 0xFFFFFFFF reader.ReadBoolean(); reader.ReadBoolean(); reader.ReadBoolean(); something = reader.ReadUInt32(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); BuildingName = reader.ReadAsciiString(); Name = reader.ReadAsciiString(); Position = reader.ReadVector3(); var unknown1 = reader.ReadUInt32(); if (unknown1 != 0u) { throw new InvalidDataException(); } var unknown2 = reader.ReadUInt32(); if (unknown2 != 0u) { throw new InvalidDataException(); } Angle = reader.ReadSingle(); var unknown3 = reader.ReadBoolean(); Rebuilds = reader.ReadByte(); var unknown5 = reader.ReadUInt32(); if (unknown5 != 0u) { throw new InvalidDataException(); } StartingHealth = reader.ReadUInt32(); var unknown6 = reader.ReadBoolean(); var unknown7 = reader.ReadBoolean(); var unknown8 = reader.ReadBoolean(); var unknown9 = reader.ReadBoolean(); var unknown10 = reader.ReadUInt32(); var unknown11 = reader.ReadUInt32(); var unknown12 = reader.ReadBoolean(); for (var i = 0; i < 50; i++) { var unknown13 = reader.ReadByte(); if (unknown13 != 0) { //throw new InvalidDataException(); } } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); Name = reader.ReadAsciiString(); var numObjects = reader.ReadUInt16(); for (var j = 0; j < numObjects; j++) { _objectTypes.Add(reader.ReadAsciiString()); } }
internal void Load(SaveFileReader reader) { var version = reader.ReadVersion(5); CampaignName = reader.ReadAsciiString(); MissionName = reader.ReadAsciiString(); _unknown = reader.ReadUInt32(); _difficultyMaybe = reader.ReadUInt32(); if (version >= 5) { reader.__Skip(5); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var numLocomotorTemplates = reader.ReadUInt16(); for (var i = 0; i < numLocomotorTemplates; i++) { var locomotorTemplateName = reader.ReadAsciiString(); var locomotorTemplate = _gameObject.GameContext.AssetLoadContext.AssetStore.LocomotorTemplates.GetByName(locomotorTemplateName); var locomotor = new Locomotor(_gameObject, locomotorTemplate, 100); locomotor.Load(reader); _locomotors.Add(locomotor); } _surfaces = reader.ReadEnumFlags <Surfaces>(); var unknownBool1 = reader.ReadBoolean(); if (unknownBool1 != false) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(3); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var drawablesCount = reader.ReadUInt16(); for (var i = 0; i < drawablesCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); reader.BeginSegment(); var objectID = reader.ReadUInt32(); var gameObject = _gameLogic.GetObjectById(objectID); gameObject.Drawable.Load(reader); reader.EndSegment(); } var numBriefingTexts = reader.ReadUInt32(); for (var i = 0; i < numBriefingTexts; i++) { var gadgetBriefingText = reader.ReadAsciiString(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); var playerId = reader.ReadUInt32(); if (playerId != Owner.Id) { throw new InvalidDataException(); } _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = FindTeamById(id); if (team == null) { team = TeamFactory.AddTeam(this); team.Id = id; } team.Load(reader); } }
internal void Load(SaveFileReader reader, PlayerManager players) { reader.ReadVersion(2); // This will be the same as the existing Owner, unless control of this team has been transferred. var ownerPlayerId = reader.ReadUInt32(); Owner = players.GetPlayerByIndex(ownerPlayerId); _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = FindTeamById(id); if (team == null) { team = TeamFactory.AddTeam(this); team.Id = id; } team.Load(reader); } }
internal override void Load(SaveFileReader reader) { reader.ReadVersion(2); base.Load(reader); var guardObjectId = reader.ReadObjectID(); var guardObjectId2 = reader.ReadObjectID(); var guardPosition = reader.ReadVector3(); var guardPolygonTriggerName = reader.ReadAsciiString(); }
public void Load(SaveFileReader reader) { reader.ReadVersion(1); _nameLookup.Clear(); var count = reader.ReadUInt32(); for (var i = 0; i < count; i++) { var name = reader.ReadAsciiString(); var id = reader.ReadUInt16(); _nameLookup.Add(id, name); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); Name = reader.ReadAsciiString(); var unknown = reader.ReadUInt32(); // Probably default value? var numTargets = reader.ReadUInt16(); for (var i = 0; i < numTargets; i++) { var target = new AttackPriorityTarget(); target.Load(reader); Targets.Add(target); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); // This is the object definition which defined the WeaponSet // (either a normal object or DefaultThingTemplate) var objectDefinitionName = reader.ReadAsciiString(); var conditions = reader.ReadBitArray <WeaponSetConditions>(); _currentWeaponTemplateSet = _gameObject.Definition.WeaponSets[conditions]; // In Generals there are 3 possible weapons. // Later games have up to 5. for (var i = 0; i < 3; i++) { var slotFilled = reader.ReadBoolean(); if (slotFilled) { _weapons[i] = new Weapon(_gameObject, _currentWeaponTemplateSet.Slots[i].Weapon.Value, (WeaponSlot)i, _gameObject.GameContext); _weapons[i].Load(reader); } else { _weapons[i] = null; } } _currentWeaponSlot = reader.ReadEnum <WeaponSlot>(); var unknown2 = reader.ReadUInt32(); _filledWeaponSlots = reader.ReadUInt32(); _combinedAntiMask = reader.ReadEnumFlags <WeaponAntiFlags>(); var unknown5 = reader.ReadUInt32(); var unknownBool1 = reader.ReadBoolean(); var unknownBool2 = reader.ReadBoolean(); }
public void Load(SaveFileReader reader) { reader.ReadVersion(1); Unknown1 = reader.ReadUInt32(); TeamID = reader.ReadUInt32(); ScriptName = reader.ReadAsciiString(); ScriptActionIndex = reader.ReadUInt32(); LoopsRemaining = reader.ReadUInt32(); Unknown2 = reader.ReadInt32(); if (Unknown2 != -1) { throw new InvalidDataException(); } Unknown3 = reader.ReadByte(); if (Unknown3 != 0) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); _playerId = reader.ReadUInt32(); _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = new Team { ID = id }; team.Load(reader); } }
internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game) { reader.ReadVersion(1); reader.ReadVersion(1); var objectId = reader.ReadObjectID(); _gameObject = gameLogic.GetObjectById(objectId); _geometryType = reader.ReadEnum <ObjectGeometry>(); // Sometimes there's a 0xC0, when it should be 0x0. _geometryIsSmall = reader.ReadByte() == 1; _geometryMajorRadius = reader.ReadSingle(); _geometryMinorRadius = reader.ReadSingle(); _angle = reader.ReadSingle(); _position = reader.ReadVector3(); var unknown6 = reader.ReadUInt32(); if (unknown6 != 0) { throw new InvalidDataException(); } var unknown7 = reader.ReadUInt32(); if (unknown7 != 0) { throw new InvalidDataException(); } var unknown8 = reader.ReadUInt32(); if (unknown8 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 16; i++) { var numModels = reader.ReadByte(); if (numModels > 0 && i != 2) { throw new InvalidDataException(); } var modelInstances = new ModelInstance[numModels]; for (var j = 0; j < numModels; j++) { var modelName = reader.ReadAsciiString(); var model = game.AssetStore.Models.GetByName(modelName); var modelInstance = model.CreateInstance(game.AssetStore.LoadContext); modelInstances[j] = modelInstance; var scale = reader.ReadSingle(); if (scale != 1.0f) { throw new InvalidDataException(); } var houseColor = reader.ReadColorRgba(); // TODO: Use house color. reader.ReadVersion(1); var modelTransform = reader.ReadMatrix4x3Transposed(); modelInstance.SetWorldMatrix(modelTransform.ToMatrix4x4()); var numMeshes = reader.ReadUInt32(); if (numMeshes > 0 && numMeshes != model.SubObjects.Length) { throw new InvalidDataException(); } for (var k = 0; k < numMeshes; k++) { var meshName = reader.ReadAsciiString(); var meshBool = reader.ReadBoolean(); var meshTransform = reader.ReadMatrix4x3Transposed(); if (meshName != model.SubObjects[k].Name) { throw new InvalidDataException(); } // TODO: meshTransform is actually absolute, not relative. modelInstance.RelativeBoneTransforms[k] = meshTransform.ToMatrix4x4(); } } } var unknown = reader.ReadBoolean(); if (unknown) { reader.ReadByte(); reader.ReadUInt32(); } }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var numPolygonTriggers = reader.ReadUInt32(); if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length) { throw new InvalidDataException(); } for (var i = 0; i < numPolygonTriggers; i++) { var id = reader.ReadUInt32(); var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id); polygonTrigger.Load(reader); } _rankLevelLimit = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } while (true) { var objectDefinitionName = reader.ReadAsciiString(); if (objectDefinitionName == "") { break; } var buildableStatus = reader.ReadEnum <ObjectBuildableType>(); _techTreeOverrides.Add( objectDefinitionName, buildableStatus); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } var unknown3 = reader.ReadUInt32(); if (unknown3 != uint.MaxValue) { throw new InvalidDataException(); } // Command button overrides while (true) { var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString(); if (commandSetNamePrefixedWithCommandButtonIndex == "") { break; } var unknownBool1 = reader.ReadBoolean(); if (unknownBool1) { throw new InvalidDataException(); } } var unknown4 = reader.ReadUInt32(); if (unknown4 != 0) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { Target = reader.ReadAsciiString(); Value = reader.ReadUInt32(); }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var someCount4 = reader.ReadUInt32(); for (var i = 0; i < someCount4; i++) { var maybeIndex = reader.ReadUInt32(); reader.ReadBoolean(); // 1 var someCount5 = reader.ReadUInt32(); for (var j = 0; j < someCount5; j++) { reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); } reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadSingle(); reader.ReadBoolean(); } reader.ReadUInt32(); // 1000 reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadUInt32(); // 0xFFFFFFFF reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 }
internal void Load(SaveFileReader reader) { reader.ReadVersion(5); var numSequentialScripts = reader.ReadUInt16(); for (var i = 0; i < numSequentialScripts; i++) { var sequentialScript = new SequentialScript(); sequentialScript.Load(reader); } var numTimersAndCounters = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } for (var i = 1; i < numTimersAndCounters; i++) { var value = reader.ReadInt32(); var name = reader.ReadAsciiString(); var active = reader.ReadBoolean(); } var numTimersAndCounters2 = reader.ReadUInt32(); if (numTimersAndCounters2 != numTimersAndCounters) { throw new InvalidDataException(); } var numFlags = reader.ReadUInt32(); for (var i = 1; i < numFlags; i++) { var value = reader.ReadBoolean(); var name = reader.ReadAsciiString(); } var numFlags2 = reader.ReadUInt32(); if (numFlags2 != numFlags) { throw new InvalidDataException(); } var numAttackPrioritySets = reader.ReadUInt16(); reader.__Skip(8); // TODO for (var i = 1; i < numAttackPrioritySets; i++) { var attackPriority = new AttackPriority(); attackPriority.Load(reader); } var numAttackPrioritySets2 = reader.ReadUInt32(); if (numAttackPrioritySets2 != numAttackPrioritySets) { throw new InvalidDataException(); } var unknown7 = reader.ReadInt32(); if (unknown7 != -1) { throw new InvalidDataException(); } var unknown8 = reader.ReadInt32(); if (unknown8 != -1) { throw new InvalidDataException(); } var unknownCount = reader.ReadUInt16(); for (var i = 0; i < unknownCount; i++) { var objectName = reader.ReadAsciiString(); var someId = reader.ReadUInt32(); } var unknown9 = reader.ReadByte(); if (unknown9 != 0) { throw new InvalidDataException(); } CameraFadeOverlay.Load(reader); reader.__Skip(12); var numSpecialPowerSets = reader.ReadUInt16(); // Maybe not sides, maybe player count? for (var i = 0; i < numSpecialPowerSets; i++) { var version = reader.ReadByte(); var numSpecialPowers = reader.ReadUInt16(); for (var j = 0; j < numSpecialPowers; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numUnknown1Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown1Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUnknown2Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown2Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUpgradeSets = reader.ReadUInt16(); for (var i = 0; i < numUpgradeSets; i++) { var version = reader.ReadByte(); var numUpgrades = reader.ReadUInt16(); for (var j = 0; j < numUpgrades; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numScienceSets = reader.ReadUInt16(); for (var i = 0; i < numScienceSets; i++) { var version = reader.ReadByte(); var numSciences = reader.ReadUInt16(); for (var j = 0; j < numSciences; j++) { var name = reader.ReadAsciiString(); } } var unknown14_1 = reader.ReadByte(); if (unknown14_1 != 1) { throw new InvalidDataException(); } var unknown14_2 = reader.ReadUInt16(); if (unknown14_2 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 6; i++) { var unknown15 = reader.ReadSingle(); } var unknown16 = reader.ReadUInt32(); if (unknown16 != 150) { throw new InvalidDataException(); } var unknown17 = reader.ReadUInt32(); if (unknown17 != 0 && unknown17 != 1 && unknown17 != 2) { throw new InvalidDataException(); } var unknown18 = reader.ReadByte(); if (unknown18 != 0) { throw new InvalidDataException(); } var numMapReveals = reader.ReadUInt16(); for (var i = 0; i < numMapReveals; i++) { var revealName = reader.ReadAsciiString(); var waypoint = reader.ReadAsciiString(); var radius = reader.ReadSingle(); var player = reader.ReadAsciiString(); } var numObjectTypeLists = reader.ReadUInt16(); for (var i = 0; i < numObjectTypeLists; i++) { var objectTypeList = new ObjectTypeList(); objectTypeList.Load(reader); } var unknown20 = reader.ReadByte(); if (unknown20 != 1) { throw new InvalidDataException(); } var musicTrack = reader.ReadAsciiString(); var unknown21 = reader.ReadByte(); if (unknown21 != 0) { throw new InvalidDataException(); } }