internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var numScripts = reader.ReadUInt16(); if (numScripts != Scripts.Length) { throw new InvalidDataException(); } for (var i = 0; i < numScripts; i++) { Scripts[i].Load(reader); } var numScriptGroups = reader.ReadUInt16(); if (numScriptGroups != ScriptGroups.Length) { throw new InvalidDataException(); } for (var i = 0; i < numScriptGroups; i++) { ScriptGroups[i].Load(reader); } }
internal override void Load(SaveFileReader reader) { reader.ReadVersion(1); var unknownShort1 = reader.ReadUInt16(); var unknownShort2 = reader.ReadUInt16(); }
internal void Load(SaveFileReader reader) { reader.ReadVersion(3); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var drawablesCount = reader.ReadUInt16(); for (var i = 0; i < drawablesCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); reader.BeginSegment(); var objectID = reader.ReadUInt32(); var gameObject = _gameLogic.GetObjectById(objectID); gameObject.Drawable.Load(reader); reader.EndSegment(); } reader.ReadUInt32(); }
internal void Load(SaveFileReader reader, PlayerManager players) { reader.ReadVersion(2); // This will be the same as the existing Owner, unless control of this team has been transferred. var ownerPlayerId = reader.ReadUInt32(); Owner = players.GetPlayerByIndex(ownerPlayerId); _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = FindTeamById(id); if (team == null) { team = TeamFactory.AddTeam(this); team.Id = id; } team.Load(reader); } }
internal void Load(SaveFileReader reader) { State = reader.ReadEnum <SkirmishSlotState>(); PlayerName = reader.ReadUnicodeString(); var unknown1 = reader.ReadUInt16(); if (unknown1 != 1u) { throw new InvalidDataException(); } ColorIndex = (sbyte)reader.ReadInt32(); StartPosition = (byte)reader.ReadInt32(); // Bit ugly... this is really an index into player templates, // but FactionIndex only counts playable sides... and also is 1-based. FactionIndex = (byte)(reader.ReadInt32() - 1); Team = (sbyte)reader.ReadInt32(); var colorChosen = reader.ReadInt32(); var startPositionChosen = reader.ReadInt32(); var playerTemplateIndexChosen = reader.ReadInt32(); }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var numLocomotorTemplates = reader.ReadUInt16(); for (var i = 0; i < numLocomotorTemplates; i++) { var locomotorTemplateName = reader.ReadAsciiString(); var locomotorTemplate = _gameObject.GameContext.AssetLoadContext.AssetStore.LocomotorTemplates.GetByName(locomotorTemplateName); var locomotor = new Locomotor(_gameObject, locomotorTemplate, 100); locomotor.Load(reader); _locomotors.Add(locomotor); } _surfaces = reader.ReadEnumFlags <Surfaces>(); var unknownBool1 = reader.ReadBoolean(); if (unknownBool1 != false) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); var playerId = reader.ReadUInt32(); if (playerId != Owner.Id) { throw new InvalidDataException(); } _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = FindTeamById(id); if (team == null) { team = TeamFactory.AddTeam(this); team.Id = id; } team.Load(reader); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); Name = reader.ReadAsciiString(); var numObjects = reader.ReadUInt16(); for (var j = 0; j < numObjects; j++) { _objectTypes.Add(reader.ReadAsciiString()); } }
public void Load(SaveFileReader reader) { reader.ReadVersion(1); _nameLookup.Clear(); var count = reader.ReadUInt32(); for (var i = 0; i < count; i++) { var name = reader.ReadAsciiString(); var id = reader.ReadUInt16(); _nameLookup.Add(id, name); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); Name = reader.ReadAsciiString(); var unknown = reader.ReadUInt32(); // Probably default value? var numTargets = reader.ReadUInt16(); for (var i = 0; i < numTargets; i++) { var target = new AttackPriorityTarget(); target.Load(reader); Targets.Add(target); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var unknown1 = reader.ReadUInt32(); var count = reader.ReadUInt16(); for (var i = 0; i < count; i++) { var id = reader.ReadUInt32(); var teamTemplate = _teamTemplatesById[id]; teamTemplate.Load(reader); } }
internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game) { reader.ReadVersion(1); reader.ReadVersion(1); var unknown1 = reader.ReadUInt32(); var ghostObjectCount = reader.ReadUInt16(); for (var i = 0; i < ghostObjectCount; i++) { var objectId = reader.ReadObjectID(); var gameObject = gameLogic.GetObjectById(objectId); var ghostObject = new GhostObject(); // TODO ghostObject.Load(reader, gameLogic, game); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); _lastTeamId = reader.ReadUInt32(); var count = reader.ReadUInt16(); if (count != _teamTemplatesById.Count) { throw new InvalidDataException(); } for (var i = 0; i < count; i++) { var id = reader.ReadUInt32(); var teamTemplate = _teamTemplatesById[id]; teamTemplate.Load(reader); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); _playerId = reader.ReadUInt32(); _attackPriorityName = reader.ReadAsciiString(); var unknown2 = reader.ReadBoolean(); _templateData.Load(reader); var teamCount = reader.ReadUInt16(); for (var i = 0; i < teamCount; i++) { var id = reader.ReadUInt32(); var team = new Team { ID = id }; team.Load(reader); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var id = reader.ReadUInt32(); if (id != Id) { throw new InvalidDataException(); } var numObjects = reader.ReadUInt16(); for (var i = 0; i < numObjects; i++) { ObjectIds.Add(reader.ReadObjectID()); } for (var i = 0; i < 1; i++) { var unknownByte = reader.ReadByte(); if (unknownByte != 0) { throw new InvalidDataException(); } } _enteredOrExitedPolygonTrigger = reader.ReadBoolean(); _isAlive = reader.ReadBoolean(); for (var i = 0; i < 5; i++) { var unknown1 = reader.ReadBoolean(); if (unknown1 != false) { throw new InvalidDataException(); } } _numDestroyedSomething = reader.ReadUInt32(); var unknown11 = reader.ReadUInt32(); if (unknown11 != 0 && unknown11 != ObjectIds.Count) { throw new InvalidDataException(); } var waypointID = reader.ReadUInt32(); var unknown13 = reader.ReadUInt16(); if (unknown13 != 16) { throw new InvalidDataException(); } for (var i = 0; i < unknown13; i++) { var unknown19 = reader.ReadBoolean(); if (unknown19 != false) { //throw new InvalidDataException(); } } var unknown14 = reader.ReadBoolean(); if (unknown14 != false) { throw new InvalidDataException(); } var unknown15 = reader.ReadBoolean(); if (unknown15 != false) { throw new InvalidDataException(); } TargetObjectID = reader.ReadObjectID(); TeamToTeamRelationships.Load(reader); TeamToPlayerRelationships.Load(reader); }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var someCount4 = reader.ReadUInt32(); for (var i = 0; i < someCount4; i++) { var maybeIndex = reader.ReadUInt32(); reader.ReadBoolean(); // 1 var someCount5 = reader.ReadUInt32(); for (var j = 0; j < someCount5; j++) { reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); } reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadSingle(); reader.ReadBoolean(); } reader.ReadUInt32(); // 1000 reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadUInt32(); // 0xFFFFFFFF reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var numPolygonTriggers = reader.ReadUInt32(); if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length) { throw new InvalidDataException(); } for (var i = 0; i < numPolygonTriggers; i++) { var id = reader.ReadUInt32(); var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id); polygonTrigger.Load(reader); } _rankLevelLimit = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } while (true) { var objectDefinitionName = reader.ReadAsciiString(); if (objectDefinitionName == "") { break; } var buildableStatus = reader.ReadEnum <ObjectBuildableType>(); _techTreeOverrides.Add( objectDefinitionName, buildableStatus); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } var unknown3 = reader.ReadUInt32(); if (unknown3 != uint.MaxValue) { throw new InvalidDataException(); } // Command button overrides while (true) { var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString(); if (commandSetNamePrefixedWithCommandButtonIndex == "") { break; } var unknownBool1 = reader.ReadBoolean(); if (unknownBool1) { throw new InvalidDataException(); } } var unknown4 = reader.ReadUInt32(); if (unknown4 != 0) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); var partitionCellSize = reader.ReadSingle(); if (partitionCellSize != _partitionCellSize) { throw new InvalidDataException(); } var partitionCellCount = reader.ReadUInt32(); if (partitionCellCount != _cells.Length) { throw new InvalidDataException(); } for (var i = 0; i < partitionCellCount; i++) { _cells[i].Load(reader); } #if DEBUG var builder = new System.Text.StringBuilder(); for (var y = 0; y < _numCellsY; y++) { for (var x = 0; x < _numCellsX; x++) { var cell = _cells[((_numCellsY - 1 - y) * _numCellsX) + x]; var value = cell.Values[2]; char c; if (value.State < 0) { c = (char)((-value.State) + '0'); } else if (value.State == 0) { c = '-'; } else if (value.State == 1) { c = '*'; } else { throw new InvalidOperationException(); } builder.Append(c); } builder.AppendLine(); } File.WriteAllText($"Partition{Path.GetFileNameWithoutExtension(((FileStream) reader.Inner.BaseStream).Name)}.txt", builder.ToString()); #endif var someOtherCount = reader.ReadUInt32(); for (var i = 0; i < someOtherCount; i++) { reader.ReadVersion(1); var position = reader.ReadVector3(); var visionRange = reader.ReadSingle(); reader.ReadUInt16(); var frameSomething = reader.ReadUInt32(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var id = reader.ReadUInt32(); if (id != ID) { throw new InvalidDataException(); } var numObjects = reader.ReadUInt16(); for (var i = 0; i < numObjects; i++) { ObjectIds.Add(reader.ReadObjectID()); } for (var i = 0; i < 2; i++) { var unknown1 = reader.ReadBoolean(); if (unknown1 != false) { throw new InvalidDataException(); } } var unknown2 = reader.ReadBoolean(); if (unknown2 != true) { //throw new InvalidDataException(); } for (var i = 0; i < 5; i++) { var unknown1 = reader.ReadBoolean(); if (unknown1 != false) { throw new InvalidDataException(); } } var unknown10 = reader.ReadUInt32(); if (unknown10 != 0) { throw new InvalidDataException(); } var unknown11 = reader.ReadUInt32(); if (unknown11 != 0 && unknown11 != ObjectIds.Count) { throw new InvalidDataException(); } var waypointID = reader.ReadUInt32(); var unknown13 = reader.ReadUInt16(); if (unknown13 != 16) { throw new InvalidDataException(); } for (var i = 0; i < unknown13; i++) { var unknown19 = reader.ReadBoolean(); if (unknown19 != false) { //throw new InvalidDataException(); } } var unknown14 = reader.ReadBoolean(); if (unknown14 != false) { throw new InvalidDataException(); } var unknown15 = reader.ReadBoolean(); if (unknown15 != false) { throw new InvalidDataException(); } TargetObjectID = reader.ReadObjectID(); TeamToTeamRelationships.Load(reader.Inner); TeamToPlayerRelationships.Load(reader.Inner); }
internal void Load(SaveFileReader reader) { reader.ReadVersion(5); var numSequentialScripts = reader.ReadUInt16(); for (var i = 0; i < numSequentialScripts; i++) { var sequentialScript = new SequentialScript(); sequentialScript.Load(reader); } var numTimersAndCounters = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } for (var i = 1; i < numTimersAndCounters; i++) { var value = reader.ReadInt32(); var name = reader.ReadAsciiString(); var active = reader.ReadBoolean(); } var numTimersAndCounters2 = reader.ReadUInt32(); if (numTimersAndCounters2 != numTimersAndCounters) { throw new InvalidDataException(); } var numFlags = reader.ReadUInt32(); for (var i = 1; i < numFlags; i++) { var value = reader.ReadBoolean(); var name = reader.ReadAsciiString(); } var numFlags2 = reader.ReadUInt32(); if (numFlags2 != numFlags) { throw new InvalidDataException(); } var numAttackPrioritySets = reader.ReadUInt16(); reader.__Skip(8); // TODO for (var i = 1; i < numAttackPrioritySets; i++) { var attackPriority = new AttackPriority(); attackPriority.Load(reader); } var numAttackPrioritySets2 = reader.ReadUInt32(); if (numAttackPrioritySets2 != numAttackPrioritySets) { throw new InvalidDataException(); } var unknown7 = reader.ReadInt32(); if (unknown7 != -1) { throw new InvalidDataException(); } var unknown8 = reader.ReadInt32(); if (unknown8 != -1) { throw new InvalidDataException(); } var unknownCount = reader.ReadUInt16(); for (var i = 0; i < unknownCount; i++) { var objectName = reader.ReadAsciiString(); var someId = reader.ReadUInt32(); } var unknown9 = reader.ReadByte(); if (unknown9 != 0) { throw new InvalidDataException(); } CameraFadeOverlay.Load(reader); reader.__Skip(12); var numSpecialPowerSets = reader.ReadUInt16(); // Maybe not sides, maybe player count? for (var i = 0; i < numSpecialPowerSets; i++) { var version = reader.ReadByte(); var numSpecialPowers = reader.ReadUInt16(); for (var j = 0; j < numSpecialPowers; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numUnknown1Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown1Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUnknown2Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown2Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUpgradeSets = reader.ReadUInt16(); for (var i = 0; i < numUpgradeSets; i++) { var version = reader.ReadByte(); var numUpgrades = reader.ReadUInt16(); for (var j = 0; j < numUpgrades; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numScienceSets = reader.ReadUInt16(); for (var i = 0; i < numScienceSets; i++) { var version = reader.ReadByte(); var numSciences = reader.ReadUInt16(); for (var j = 0; j < numSciences; j++) { var name = reader.ReadAsciiString(); } } var unknown14_1 = reader.ReadByte(); if (unknown14_1 != 1) { throw new InvalidDataException(); } var unknown14_2 = reader.ReadUInt16(); if (unknown14_2 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 6; i++) { var unknown15 = reader.ReadSingle(); } var unknown16 = reader.ReadUInt32(); if (unknown16 != 150) { throw new InvalidDataException(); } var unknown17 = reader.ReadUInt32(); if (unknown17 != 0 && unknown17 != 1 && unknown17 != 2) { throw new InvalidDataException(); } var unknown18 = reader.ReadByte(); if (unknown18 != 0) { throw new InvalidDataException(); } var numMapReveals = reader.ReadUInt16(); for (var i = 0; i < numMapReveals; i++) { var revealName = reader.ReadAsciiString(); var waypoint = reader.ReadAsciiString(); var radius = reader.ReadSingle(); var player = reader.ReadAsciiString(); } var numObjectTypeLists = reader.ReadUInt16(); for (var i = 0; i < numObjectTypeLists; i++) { var objectTypeList = new ObjectTypeList(); objectTypeList.Load(reader); } var unknown20 = reader.ReadByte(); if (unknown20 != 1) { throw new InvalidDataException(); } var musicTrack = reader.ReadAsciiString(); var unknown21 = reader.ReadByte(); if (unknown21 != 0) { throw new InvalidDataException(); } }