internal void Load(SaveFileReader reader) { State = reader.ReadEnum <SkirmishSlotState>(); PlayerName = reader.ReadUnicodeString(); var unknown1 = reader.ReadUInt16(); if (unknown1 != 1u) { throw new InvalidDataException(); } ColorIndex = (sbyte)reader.ReadInt32(); StartPosition = (byte)reader.ReadInt32(); // Bit ugly... this is really an index into player templates, // but FactionIndex only counts playable sides... and also is 1-based. FactionIndex = (byte)(reader.ReadInt32() - 1); Team = (sbyte)reader.ReadInt32(); var colorChosen = reader.ReadInt32(); var startPositionChosen = reader.ReadInt32(); var playerTemplateIndexChosen = reader.ReadInt32(); }
public void Load(SaveFileReader reader) { reader.ReadVersion(1); Type = reader.ReadEnum <ObjectGeometry>(); IsSmall = reader.ReadBoolean(); Height = reader.ReadSingle(); MajorRadius = reader.ReadSingle(); MinorRadius = reader.ReadSingle(); var unknown1 = reader.ReadSingle(); var unknown2 = reader.ReadSingle(); }
internal void Load(SaveFileReader reader) { FadeType = reader.ReadEnum <CameraFadeType>(); From = reader.ReadSingle(); To = reader.ReadSingle(); CurrentValue = reader.ReadSingle(); CurrentFrame = reader.ReadUInt32(); FramesIncrease = reader.ReadUInt32(); FramesHold = reader.ReadUInt32(); FramesDecrease = reader.ReadUInt32(); }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); // This is the object definition which defined the WeaponSet // (either a normal object or DefaultThingTemplate) var objectDefinitionName = reader.ReadAsciiString(); var conditions = reader.ReadBitArray <WeaponSetConditions>(); _currentWeaponTemplateSet = _gameObject.Definition.WeaponSets[conditions]; // In Generals there are 3 possible weapons. // Later games have up to 5. for (var i = 0; i < 3; i++) { var slotFilled = reader.ReadBoolean(); if (slotFilled) { _weapons[i] = new Weapon(_gameObject, _currentWeaponTemplateSet.Slots[i].Weapon.Value, (WeaponSlot)i, _gameObject.GameContext); _weapons[i].Load(reader); } else { _weapons[i] = null; } } _currentWeaponSlot = reader.ReadEnum <WeaponSlot>(); var unknown2 = reader.ReadUInt32(); _filledWeaponSlots = reader.ReadUInt32(); _combinedAntiMask = reader.ReadEnumFlags <WeaponAntiFlags>(); var unknown5 = reader.ReadUInt32(); var unknownBool1 = reader.ReadBoolean(); var unknownBool2 = reader.ReadBoolean(); }
internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game) { reader.ReadVersion(1); reader.ReadVersion(1); var objectId = reader.ReadObjectID(); _gameObject = gameLogic.GetObjectById(objectId); _geometryType = reader.ReadEnum <ObjectGeometry>(); // Sometimes there's a 0xC0, when it should be 0x0. _geometryIsSmall = reader.ReadByte() == 1; _geometryMajorRadius = reader.ReadSingle(); _geometryMinorRadius = reader.ReadSingle(); _angle = reader.ReadSingle(); _position = reader.ReadVector3(); var unknown6 = reader.ReadUInt32(); if (unknown6 != 0) { throw new InvalidDataException(); } var unknown7 = reader.ReadUInt32(); if (unknown7 != 0) { throw new InvalidDataException(); } var unknown8 = reader.ReadUInt32(); if (unknown8 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 16; i++) { var numModels = reader.ReadByte(); if (numModels > 0 && i != 2) { throw new InvalidDataException(); } var modelInstances = new ModelInstance[numModels]; for (var j = 0; j < numModels; j++) { var modelName = reader.ReadAsciiString(); var model = game.AssetStore.Models.GetByName(modelName); var modelInstance = model.CreateInstance(game.AssetStore.LoadContext); modelInstances[j] = modelInstance; var scale = reader.ReadSingle(); if (scale != 1.0f) { throw new InvalidDataException(); } var houseColor = reader.ReadColorRgba(); // TODO: Use house color. reader.ReadVersion(1); var modelTransform = reader.ReadMatrix4x3Transposed(); modelInstance.SetWorldMatrix(modelTransform.ToMatrix4x4()); var numMeshes = reader.ReadUInt32(); if (numMeshes > 0 && numMeshes != model.SubObjects.Length) { throw new InvalidDataException(); } for (var k = 0; k < numMeshes; k++) { var meshName = reader.ReadAsciiString(); var meshBool = reader.ReadBoolean(); var meshTransform = reader.ReadMatrix4x3Transposed(); if (meshName != model.SubObjects[k].Name) { throw new InvalidDataException(); } // TODO: meshTransform is actually absolute, not relative. modelInstance.RelativeBoneTransforms[k] = meshTransform.ToMatrix4x4(); } } } var unknown = reader.ReadBoolean(); if (unknown) { reader.ReadByte(); reader.ReadUInt32(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); Status = reader.ReadEnum <UpgradeStatus>(); }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var numPolygonTriggers = reader.ReadUInt32(); if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length) { throw new InvalidDataException(); } for (var i = 0; i < numPolygonTriggers; i++) { var id = reader.ReadUInt32(); var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id); polygonTrigger.Load(reader); } _rankLevelLimit = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } while (true) { var objectDefinitionName = reader.ReadAsciiString(); if (objectDefinitionName == "") { break; } var buildableStatus = reader.ReadEnum <ObjectBuildableType>(); _techTreeOverrides.Add( objectDefinitionName, buildableStatus); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } var unknown3 = reader.ReadUInt32(); if (unknown3 != uint.MaxValue) { throw new InvalidDataException(); } // Command button overrides while (true) { var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString(); if (commandSetNamePrefixedWithCommandButtonIndex == "") { break; } var unknownBool1 = reader.ReadBoolean(); if (unknownBool1) { throw new InvalidDataException(); } } var unknown4 = reader.ReadUInt32(); if (unknown4 != 0) { throw new InvalidDataException(); } }