// TODO: Actual implementation

        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _increasingColorDelta = reader.ReadVector3();
            _decreasingColorDelta = reader.ReadVector3();
            _targetColor          = reader.ReadVector3();
            _currentColor         = reader.ReadVector3();
            _holdFrames           = reader.ReadUInt32();
            _isActive             = reader.ReadBoolean();
            _state = reader.ReadEnumByte <ColorFlashState>();
        }