internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(3);

            _currentFrame = reader.ReadUInt32();

            _objectDefinitionLookupTable.Load(reader);

            var drawablesCount = reader.ReadUInt16();

            for (var i = 0; i < drawablesCount; i++)
            {
                var objectDefinitionId = reader.ReadUInt16();
                var objectDefinition   = _objectDefinitionLookupTable.GetById(objectDefinitionId);

                reader.BeginSegment();

                var objectID   = reader.ReadUInt32();
                var gameObject = _gameLogic.GetObjectById(objectID);

                gameObject.Drawable.Load(reader);

                reader.EndSegment();
            }

            reader.ReadUInt32();
        }
Exemple #2
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        internal virtual void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var frameSomething2 = reader.ReadUInt32();
            var unknownInt4     = reader.ReadUInt32();

            var currentStateID = reader.ReadUInt32();

            _currentState = GetState(currentStateID);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                throw new InvalidDataException();
            }

            _currentState.Load(reader);

            var unknownInt9        = reader.ReadUInt32();
            var positionSomething3 = reader.ReadVector3();
            var unknownBool4       = reader.ReadBoolean();
            var unknownBool5       = reader.ReadBoolean();
        }
Exemple #3
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            var playerId = reader.ReadUInt32();

            if (playerId != Owner.Id)
            {
                throw new InvalidDataException();
            }

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #4
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        internal void Load(SaveFileReader reader, PlayerManager players)
        {
            reader.ReadVersion(2);

            // This will be the same as the existing Owner, unless control of this team has been transferred.
            var ownerPlayerId = reader.ReadUInt32();

            Owner = players.GetPlayerByIndex(ownerPlayerId);

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
Exemple #5
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknownInt0 = reader.ReadUInt32();
            var unknownInt1 = reader.ReadUInt32();
        }
Exemple #6
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var positionSomething  = reader.ReadVector3();
            var unknownInt1        = reader.ReadUInt32();
            var unknownBool1       = reader.ReadBoolean();
            var positionSomething2 = reader.ReadVector3();
            var unknownInt2        = reader.ReadUInt32();
            var unknownInt3        = reader.ReadUInt32();
            var unknownBool2       = reader.ReadBoolean();
        }
Exemple #7
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        internal void Load(SaveFileReader reader)
        {
            var version = reader.ReadVersion(5);

            CampaignName     = reader.ReadAsciiString();
            MissionName      = reader.ReadAsciiString();
            _unknown         = reader.ReadUInt32();
            _difficultyMaybe = reader.ReadUInt32();

            if (version >= 5)
            {
                reader.__Skip(5);
            }
        }
        internal void Load(SaveFileReader reader)
        {
            FadeType = reader.ReadEnum <CameraFadeType>();

            From = reader.ReadSingle();
            To   = reader.ReadSingle();

            CurrentValue = reader.ReadSingle();
            CurrentFrame = reader.ReadUInt32();

            FramesIncrease = reader.ReadUInt32();
            FramesHold     = reader.ReadUInt32();
            FramesDecrease = reader.ReadUInt32();
        }
Exemple #9
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        internal void Load(SaveFileReader reader, Game game)
        {
            reader.ReadVersion(2);
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                throw new InvalidDataException();
            }

            var area = reader.ReadUInt32();

            if (area != game.Scene3D.MapFile.HeightMapData.Area)
            {
                throw new InvalidDataException();
            }

            var width      = game.Scene3D.MapFile.HeightMapData.Width;
            var height     = game.Scene3D.MapFile.HeightMapData.Height;
            var elevations = game.Scene3D.MapFile.HeightMapData.Elevations;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    elevations[x, y] = reader.ReadByte();
                }
            }

            // TODO: Not great to create the initial patches,
            // then recreate them here.
            game.Scene3D.Terrain.OnHeightMapChanged();
        }
Exemple #10
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknownPos = reader.ReadVector3();

            var unknownInt1 = reader.ReadUInt32();

            var unknownInt2 = reader.ReadUInt32();

            if (unknownInt2 != 0)
            {
                throw new InvalidDataException();
            }
        }
        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var waypointId = reader.ReadUInt32();
        }
Exemple #12
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknown1 = reader.ReadUInt32();

            var count = reader.ReadUInt16();

            for (var i = 0; i < count; i++)
            {
                var id = reader.ReadUInt32();

                var teamTemplate = _teamTemplatesById[id];

                teamTemplate.Load(reader);
            }
        }
Exemple #13
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknown1 = reader.ReadUInt32();
            var unknown2 = reader.ReadBoolean();
            var unknown3 = reader.ReadBoolean();
        }
Exemple #14
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _lastTeamId = reader.ReadUInt32();

            var count = reader.ReadUInt16();

            if (count != _teamTemplatesById.Count)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < count; i++)
            {
                var id           = reader.ReadUInt32();
                var teamTemplate = _teamTemplatesById[id];
                teamTemplate.Load(reader);
            }
        }
        // TODO: Actual implementation

        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _increasingColorDelta = reader.ReadVector3();
            _decreasingColorDelta = reader.ReadVector3();
            _targetColor          = reader.ReadVector3();
            _currentColor         = reader.ReadVector3();
            _holdFrames           = reader.ReadUInt32();
            _isActive             = reader.ReadBoolean();
            _state = reader.ReadEnumByte <ColorFlashState>();
        }
Exemple #16
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            reader.ReadUInt32(); // 0
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadBoolean();
            reader.ReadUInt32(); // 0

            // TODO: Superweapon something...
            var something = reader.ReadUInt32();

            while (something != uint.MaxValue) // A way to store things the engine doesn't know the length of?
            {
                var someString1 = reader.ReadAsciiString();
                var someString2 = reader.ReadAsciiString();
                var unknown1    = reader.ReadUInt32();
                var unknown2    = reader.ReadUInt32(); // 0xFFFFFFFF
                reader.ReadBoolean();
                reader.ReadBoolean();
                reader.ReadBoolean();

                something = reader.ReadUInt32();
            }
        }
Exemple #17
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            // This is the object definition which defined the WeaponSet
            // (either a normal object or DefaultThingTemplate)
            var objectDefinitionName = reader.ReadAsciiString();

            var conditions = reader.ReadBitArray <WeaponSetConditions>();

            _currentWeaponTemplateSet = _gameObject.Definition.WeaponSets[conditions];

            // In Generals there are 3 possible weapons.
            // Later games have up to 5.
            for (var i = 0; i < 3; i++)
            {
                var slotFilled = reader.ReadBoolean();
                if (slotFilled)
                {
                    _weapons[i] = new Weapon(_gameObject, _currentWeaponTemplateSet.Slots[i].Weapon.Value, (WeaponSlot)i, _gameObject.GameContext);
                    _weapons[i].Load(reader);
                }
                else
                {
                    _weapons[i] = null;
                }
            }

            _currentWeaponSlot = reader.ReadEnum <WeaponSlot>();

            var unknown2 = reader.ReadUInt32();

            _filledWeaponSlots = reader.ReadUInt32();
            _combinedAntiMask  = reader.ReadEnumFlags <WeaponAntiFlags>();

            var unknown5 = reader.ReadUInt32();

            var unknownBool1 = reader.ReadBoolean();
            var unknownBool2 = reader.ReadBoolean();
        }
Exemple #18
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var numPositionsSomething = reader.ReadUInt32();

            for (var i = 0; i < numPositionsSomething; i++)
            {
                var positionSomething = reader.ReadVector3();
            }
        }
        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            Unknown1 = reader.ReadUInt32();

            TeamID            = reader.ReadUInt32();
            ScriptName        = reader.ReadAsciiString();
            ScriptActionIndex = reader.ReadUInt32();
            LoopsRemaining    = reader.ReadUInt32();

            Unknown2 = reader.ReadInt32();
            if (Unknown2 != -1)
            {
                throw new InvalidDataException();
            }

            Unknown3 = reader.ReadByte();
            if (Unknown3 != 0)
            {
                throw new InvalidDataException();
            }
        }
Exemple #20
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        internal void Load(SaveFileReader reader, Game game)
        {
            reader.ReadVersion(2);
            reader.ReadVersion(1);

            var unknownBool1 = reader.ReadBoolean();

            if (unknownBool1)
            {
                reader.ReadVersion(1);

                // Matches VertexWaterXGridCellsN and VertexWaterYGridCellsN in GameData.ini
                var gridCellsX = reader.ReadInt32();
                var gridCellsY = reader.ReadInt32();

                // Don't know why, but this gives the correct length for this array.
                var dataCount = (gridCellsX + 3) * (gridCellsY + 3) * 10;
                for (var i = 0; i < dataCount; i++)
                {
                    var unknown3 = reader.ReadByte();
                    if (unknown3 != 0)
                    {
                        throw new InvalidDataException();
                    }
                }
            }

            var area = reader.ReadUInt32();

            if (area != game.Scene3D.MapFile.HeightMapData.Area)
            {
                throw new InvalidDataException();
            }

            var width      = game.Scene3D.MapFile.HeightMapData.Width;
            var height     = game.Scene3D.MapFile.HeightMapData.Height;
            var elevations = game.Scene3D.MapFile.HeightMapData.Elevations;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    elevations[x, y] = reader.ReadByte();
                }
            }

            // TODO: Not great to create the initial patches,
            // then recreate them here.
            game.Scene3D.Terrain.OnHeightMapChanged();
        }
Exemple #21
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            _playerId = reader.ReadUInt32();

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = new Team {
                    ID = id
                };
                team.Load(reader);
            }
        }
Exemple #22
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var unknownBool = reader.ReadBoolean();

            if (!unknownBool)
            {
                throw new InvalidDataException();
            }

            _stateMachine.Load(reader);

            var unknownInt = reader.ReadUInt32();
        }
Exemple #23
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        internal void Load(SaveFileReader reader, Game game)
        {
            reader.ReadVersion(1);

            var numPlayers = reader.ReadUInt32();

            if (numPlayers != _players.Count)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < numPlayers; i++)
            {
                _players[i].Load(reader, game);
            }
        }
Exemple #24
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        public void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            _nameLookup.Clear();

            var count = reader.ReadUInt32();

            for (var i = 0; i < count; i++)
            {
                var name = reader.ReadAsciiString();
                var id   = reader.ReadUInt16();

                _nameLookup.Add(id, name);
            }
        }
Exemple #25
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            BuildingName = reader.ReadAsciiString();
            Name         = reader.ReadAsciiString();
            Position     = reader.ReadVector3();

            var unknown1 = reader.ReadUInt32();

            if (unknown1 != 0u)
            {
                throw new InvalidDataException();
            }

            var unknown2 = reader.ReadUInt32();

            if (unknown2 != 0u)
            {
                throw new InvalidDataException();
            }

            Angle = reader.ReadSingle();

            var unknown3 = reader.ReadBoolean();

            Rebuilds = reader.ReadByte();

            var unknown5 = reader.ReadUInt32();

            if (unknown5 != 0u)
            {
                throw new InvalidDataException();
            }

            StartingHealth = reader.ReadUInt32();

            var unknown6  = reader.ReadBoolean();
            var unknown7  = reader.ReadBoolean();
            var unknown8  = reader.ReadBoolean();
            var unknown9  = reader.ReadBoolean();
            var unknown10 = reader.ReadUInt32();
            var unknown11 = reader.ReadUInt32();
            var unknown12 = reader.ReadBoolean();

            for (var i = 0; i < 50; i++)
            {
                var unknown13 = reader.ReadByte();
                if (unknown13 != 0)
                {
                    //throw new InvalidDataException();
                }
            }
        }
Exemple #26
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            Name = reader.ReadAsciiString();

            var unknown = reader.ReadUInt32(); // Probably default value?

            var numTargets = reader.ReadUInt16();

            for (var i = 0; i < numTargets; i++)
            {
                var target = new AttackPriorityTarget();
                target.Load(reader);
                Targets.Add(target);
            }
        }
Exemple #27
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numPoints = reader.ReadUInt32();

            if (numPoints != Points.Length)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < numPoints; i++)
            {
                Points[i] = MapVector3i.Parse(reader.Inner);
            }

            var topLeft     = reader.ReadPoint2D();
            var bottomRight = reader.ReadPoint2D();

            Bounds = Rectangle.FromCorners(topLeft, bottomRight);

            // The following value is what you get if you do this calculation:
            // width = (bottomRight.X - topLeft.X) * 0.5
            // height = (bottomRight.Y + topLeft.Y) * 0.5
            // value = sqrt(width * width + height * height)
            //
            // This looks like it's supposed to be a radius for this polygon trigger,
            // presumably used for quick distance tests prior to testing if
            // a point is inside the actual polygon.
            //
            // But there's a mistake... the height should instead be:
            // height = (bottomRight.Y - topLeft.Y) * 0.5
            //
            // As it is, this "radius" is significantly larger than it should be.
            var _ = reader.ReadSingle();

            Radius = MathF.Sqrt(Bounds.Width * Bounds.Width + Bounds.Height * Bounds.Height);

            var unknown = reader.ReadBoolean();

            if (unknown)
            {
                throw new InvalidDataException();
            }
        }
Exemple #28
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        internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game)
        {
            reader.ReadVersion(1);
            reader.ReadVersion(1);

            var unknown1 = reader.ReadUInt32();

            var ghostObjectCount = reader.ReadUInt16();

            for (var i = 0; i < ghostObjectCount; i++)
            {
                var objectId   = reader.ReadObjectID();
                var gameObject = gameLogic.GetObjectById(objectId);

                var ghostObject = new GhostObject(); // TODO
                ghostObject.Load(reader, gameLogic, game);
            }
        }
Exemple #29
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        internal override void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            base.Load(reader);

            var unknownInt0      = reader.ReadUInt32();
            var unknownInt1      = reader.ReadUInt32();
            var unknownInt2      = reader.ReadUInt32();
            var unknownInt3      = reader.ReadUInt32();
            var waypointIdMaybe  = reader.ReadUInt32();
            var waypointId2Maybe = reader.ReadUInt32();
            var unknownBool1     = reader.ReadBoolean();
        }
Exemple #30
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        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(1);

            var numSides = reader.ReadUInt32();

            if (numSides != ScriptLists.Length)
            {
                throw new InvalidDataException();
            }

            for (var i = 0; i < numSides; i++)
            {
                var hasScripts = reader.ReadBoolean();
                if (hasScripts)
                {
                    ScriptLists[i].Load(reader);
                }
            }
        }