public void Write(MyMessageWriter msg)
 {
     msg.WriteString(SectorName);
     msg.WriteString(Password);
     msg.WriteEnum(Type);
     msg.WriteEnum(JoinMode);
     msg.WriteEnum(Difficulty);
 }
Exemple #2
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(SectorName);
     msg.WriteString(Password);
     msg.WriteEnum(Type);
     msg.WriteEnum(JoinMode);
     msg.WriteEnum(Difficulty);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
Exemple #4
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WritePositionAndOrientation(Position);
     msg.WriteObjectBuilder(Inventory);
     msg.WriteSmallShipType(ShipType);
     msg.WriteEnum(Faction);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(VoxelMapEntityId);
     msg.WriteUInt32(EntityId);
     msg.WriteFloat(Radius);
     msg.WriteEnum(HandMode);
     msg.WriteEnumNullable(VoxelMaterial);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(VoxelMapEntityId);
     msg.WriteUInt32(EntityId);
     msg.WriteFloat(Radius);
     msg.WriteEnum(HandMode);
     msg.WriteEnumNullable(VoxelMaterial);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Type);
     msg.WriteInt32(Text);
     msg.WriteStringNullable(Arg0);
     msg.WriteStringNullable(Arg1);
     msg.WriteStringNullable(Arg2);
     msg.WriteStringNullable(Arg3);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Type);
     msg.WriteInt32(Text);
     msg.WriteStringNullable(Arg0);
     msg.WriteStringNullable(Arg1);
     msg.WriteStringNullable(Arg2);
     msg.WriteStringNullable(Arg3);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32Nullable(EntityId);
     msg.WriteByte(ExplosionType);
     msg.WriteVector3Nullable(Position);
     msg.WriteFloat(Radius);
     msg.WriteFloat(Damage);
     msg.WriteEnum(ExplosionFlags);
     msg.WriteInt32Nullable(ParticleIDOverride);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32Nullable(EntityId);
     msg.WriteByte(ExplosionType);
     msg.WriteVector3Nullable(Position);
     msg.WriteFloat(Radius);
     msg.WriteFloat(Damage);
     msg.WriteEnum(ExplosionFlags);
     msg.WriteInt32Nullable(ParticleIDOverride);
 }
Exemple #15
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WriteEnum(LockType);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Faction);
     msg.WriteInt32(ActorId);
 }
Exemple #17
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteStringNullable(Name);
     msg.WriteStringNullable(Password);
     msg.WriteEnum(JoinMode);
 }
Exemple #18
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(FriendlyFireType);
 }
Exemple #19
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(NameFilter);
     msg.WriteEnum(GameTypeFilter);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(NameFilter);
     msg.WriteEnum(GameTypeFilter);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WriteEnum(Flags);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Faction);
     msg.WriteUInt32(EntityId);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32Nullable(MissionId);
     msg.WriteEnum<MyMissionProgressType>(ProgressType);
     msg.WriteInt32Nullable(MessageEnum);
 }
Exemple #24
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Flag);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WriteEnum(LockType);
 }
Exemple #26
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WriteEnum(Flag);
     msg.WriteBool(Param);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(FriendlyFireType);
 }
Exemple #28
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32Nullable(MissionId);
     msg.WriteEnum <MyMissionProgressType>(ProgressType);
     msg.WriteInt32Nullable(MessageEnum);
 }
Exemple #29
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(FactionA);
     msg.WriteEnum(FactionB);
     msg.WriteFloat(Relation);
 }
Exemple #30
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Faction);
     msg.WriteInt32(ActorId);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Flag);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(EntityId);
     msg.WriteEnum(Flag);
     msg.WriteBool(Param);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteStringNullable(Name);
     msg.WriteStringNullable(Password);
     msg.WriteEnum(JoinMode);
 }