public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteList(UserList, m_writer); msg.WriteBool(RelayIntroduction); }
public void Write(MyMessageWriter msg) { msg.WriteList(PlayerList); }
public void Write(MyMessageWriter msg) { msg.WriteList(Games); }
public void Write(MyMessageWriter msg) { PlayerInfo.Write(msg); msg.WriteList(ConnectedPlayers, m_writer); }