public void Write(MyMessageWriter msg) { msg.WriteInt32(AppVersion); msg.WriteString(Username); msg.WriteString(PasswordHash); msg.WriteIPEndPoint(InternalEndpoint); }
public void Write(MyMessageWriter msg) { msg.WriteString(SectorName); msg.WriteString(Password); msg.WriteEnum(Type); msg.WriteEnum(JoinMode); msg.WriteEnum(Difficulty); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteString(Name); msg.WriteInt32(PlayerCount); msg.WriteInt32(MaxPlayerCount); msg.WriteInt32(HostId); msg.WriteString(HostDisplayName); msg.WriteEnum(GameType); msg.WriteEnum(Difficulty); msg.WriteEnum(JoinMode); }
public void Write(MyMessageWriter msg) { msg.WriteString(Token); msg.WriteInt64(SteamUserId); msg.WriteUInt16((ushort)SteamTicket.Length); msg.WriteBytes(SteamTicket); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(UserId); msg.WriteString(DisplayName); msg.WriteByte(PlayerId); msg.WriteObjectBuilder_FactionEnum(Faction); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(AppVersion); msg.WriteString(DisplayName); msg.WriteInt64(SteamUserId); msg.WriteUInt16((ushort)SteamTicket.Length); msg.WriteBytes(SteamTicket); msg.WriteIPEndPoint(InternalEndpoint); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteString(Password); }
public void Write(MyMessageWriter msg) { msg.WriteString(Message); }
public void Write(MyMessageWriter msg) { msg.WriteString(NameFilter); msg.WriteEnum(GameTypeFilter); }