public void Write(MyMessageWriter msg) { msg.WriteUInt32Nullable(EntityId); msg.WriteByte(ExplosionType); msg.WriteVector3Nullable(Position); msg.WriteFloat(Radius); msg.WriteFloat(Damage); msg.WriteEnum(ExplosionFlags); msg.WriteInt32Nullable(ParticleIDOverride); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(TargetEntityId); msg.WriteFloat(PlayerDamage); msg.WriteFloat(Damage); msg.WriteFloat(EmpDamage); msg.WriteByte((byte)DamageType); msg.WriteByte((byte)AmmoType); msg.WriteUInt32Nullable(DamageSource); msg.WriteFloat(NewHealthRatio); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(VoxelMapEntityId); msg.WriteUInt32(EntityId); msg.WriteFloat(Radius); msg.WriteEnum(HandMode); msg.WriteEnumNullable(VoxelMaterial); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteFloat(NewHealthRatio); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(VoxelMapEntityId); msg.WriteVector3(Position); msg.WriteFloat(Radius); }
public void Write(MyMessageWriter msg) { msg.WriteFloat(Amount); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(FactionA); msg.WriteEnum(FactionB); msg.WriteFloat(Relation); }