public void Write(MyMessageWriter msg) { msg.WriteString(SectorName); msg.WriteString(Password); msg.WriteEnum(Type); msg.WriteEnum(JoinMode); msg.WriteEnum(Difficulty); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteString(Name); msg.WriteInt32(PlayerCount); msg.WriteInt32(MaxPlayerCount); msg.WriteInt32(HostId); msg.WriteString(HostDisplayName); msg.WriteEnum(GameType); msg.WriteEnum(Difficulty); msg.WriteEnum(JoinMode); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WritePositionAndOrientation(Position); msg.WriteObjectBuilder(Inventory); msg.WriteSmallShipType(ShipType); msg.WriteEnum(Faction); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(MusicEventType); msg.WriteInt32Nullable(TransitionEnum); msg.WriteInt32(Priority); msg.WriteStringNullable(Category); msg.WriteBool(Loop); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(VoxelMapEntityId); msg.WriteUInt32(EntityId); msg.WriteFloat(Radius); msg.WriteEnum(HandMode); msg.WriteEnumNullable(VoxelMaterial); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Type); msg.WriteInt32(Text); msg.WriteStringNullable(Arg0); msg.WriteStringNullable(Arg1); msg.WriteStringNullable(Arg2); msg.WriteStringNullable(Arg3); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32Nullable(EntityId); msg.WriteByte(ExplosionType); msg.WriteVector3Nullable(Position); msg.WriteFloat(Radius); msg.WriteFloat(Damage); msg.WriteEnum(ExplosionFlags); msg.WriteInt32Nullable(ParticleIDOverride); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteEnum(LockType); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Faction); msg.WriteInt32(ActorId); }
public void Write(MyMessageWriter msg) { msg.WriteStringNullable(Name); msg.WriteStringNullable(Password); msg.WriteEnum(JoinMode); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(FriendlyFireType); }
public void Write(MyMessageWriter msg) { msg.WriteString(NameFilter); msg.WriteEnum(GameTypeFilter); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteEnum(Flags); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Faction); msg.WriteUInt32(EntityId); }
public void Write(MyMessageWriter msg) { msg.WriteInt32Nullable(MissionId); msg.WriteEnum<MyMissionProgressType>(ProgressType); msg.WriteInt32Nullable(MessageEnum); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Flag); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteEnum(Flag); msg.WriteBool(Param); }
public void Write(MyMessageWriter msg) { msg.WriteInt32Nullable(MissionId); msg.WriteEnum <MyMissionProgressType>(ProgressType); msg.WriteInt32Nullable(MessageEnum); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(FactionA); msg.WriteEnum(FactionB); msg.WriteFloat(Relation); }