public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteString(Name); msg.WriteInt32(PlayerCount); msg.WriteInt32(MaxPlayerCount); msg.WriteInt32(HostId); msg.WriteString(HostDisplayName); msg.WriteEnum(GameType); msg.WriteEnum(Difficulty); msg.WriteEnum(JoinMode); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(UserId); msg.WriteString(DisplayName); msg.WriteByte(PlayerId); msg.WriteObjectBuilder_FactionEnum(Faction); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(AppVersion); msg.WriteString(Username); msg.WriteString(PasswordHash); msg.WriteIPEndPoint(InternalEndpoint); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(SpawnPointId); msg.WriteUInt32(DesiredBotId); msg.WriteInt32(BotsIdx); msg.WriteVector3(SpawnPosition); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(MusicEventType); msg.WriteInt32Nullable(TransitionEnum); msg.WriteInt32(Priority); msg.WriteStringNullable(Category); msg.WriteBool(Loop); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Type); msg.WriteInt32(Text); msg.WriteStringNullable(Arg0); msg.WriteStringNullable(Arg1); msg.WriteStringNullable(Arg2); msg.WriteStringNullable(Arg3); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(AppVersion); msg.WriteString(DisplayName); msg.WriteInt64(SteamUserId); msg.WriteUInt16((ushort)SteamTicket.Length); msg.WriteBytes(SteamTicket); msg.WriteIPEndPoint(InternalEndpoint); }
public void Write(MyMessageWriter msg) { msg.WritePositionAndOrientation(Position); msg.WriteInt32(EventTypeEnum); msg.WriteInt32(Seed); }
public void Write(MyMessageWriter msg) { msg.WriteResultCode(ResultCode); msg.WriteInt32(MultiplayerUserId); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(MissionId); msg.WriteInt32(ElapsedTime); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(UserId); msg.WriteIPEndPoint(EndPoint); }
public void Write(MyMessageWriter msg) { msg.WriteResultCode(ResultCode); msg.WriteInt32(HostUserId); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(DialogueEnum); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(SoundEnum); msg.WriteVector3Nullable(Position); }
public void Write(MyMessageWriter msg) { msg.WriteEnum(Faction); msg.WriteInt32(ActorId); }
public void Write(MyMessageWriter msg) { msg.WriteInt32(UserId); msg.WriteMultiplayerStateEnum(NewState); }
public void Write(MyMessageWriter msg) { msg.WriteInt32((int)m_config); msg.WriteInt32(TimeBombTimer); msg.WriteUInt32(ShipId); }