/// <summary> /// 对所有存活的怪物施加3层中毒buff /// </summary> void PoisonFroge() { for (int i = 0; i < 4; ++i) { if (magic.isMonsterLive(i)) { magic.addMonsterBuff(i, Monster.BuffConnection.Poison, 3); } } }
/// <summary> /// 融甲术,给指定敌人99层易伤buff /// </summary> /// <param name="m"></param> void meltArmor(ref Magic m) { magicCore.addMonsterBuff(m.target, Monster.BuffConnection.Poison, 99); }