示例#1
0
 /// <summary>
 /// 对所有存活的怪物施加3层中毒buff
 /// </summary>
 void PoisonFroge()
 {
     for (int i = 0; i < 4; ++i)
     {
         if (magic.isMonsterLive(i))
         {
             magic.addMonsterBuff(i, Monster.BuffConnection.Poison, 3);
         }
     }
 }
示例#2
0
 /// <summary>
 /// 融甲术,给指定敌人99层易伤buff
 /// </summary>
 /// <param name="m"></param>
 void meltArmor(ref Magic m)
 {
     magicCore.addMonsterBuff(m.target, Monster.BuffConnection.Poison, 99);
 }