void doDamage(ref Magic magic) { List <Point> point = magicCore.getPoint(); List <Move> route = magicCore.getRoute(); //统计伤害值 int pStart = magic.magicRoute[0]; int pEnd = magic.magicRoute[1]; int atk = 0; for (int i = pStart; i <= pEnd; ++i) { atk += point[route[i].pEnd].MaxMagic; } atk = (int)Mathf.Ceil(atk * (magic.skill.power + magic.skill.addpower)) + (int)magic.skill.basic + (int)magic.skill.addbasic; magic.Damage = atk; int allcount = magic.skill.count + magic.skill.addcount; if (magic.skill.skillType == SkillType.singleE) { magicCore.doAttackToMonster(magic.target, allcount, (int)atk); } else if (magic.skill.skillType == SkillType.allE) { magicCore.doAOEToMonster(allcount, (int)atk); } else if (magic.skill.skillType == SkillType.randomE) { magicCore.doRandomToMonster(allcount, (int)atk); } }
void doDamage(ref Magic magic) { //统计伤害值 int allcount = magic.skill.count + magic.skill.addcount; if (magic.skill.skillType == SkillType.singleE) { magicCore.doAttackToMonster(magic.target, allcount, (int)magic.Damage); } else if (magic.skill.skillType == SkillType.allE) { magicCore.doAOEToMonster(allcount, (int)magic.Damage); } else if (magic.skill.skillType == SkillType.randomE) { magicCore.doRandomToMonster(allcount, (int)magic.Damage); } }