/// <summary> /// 碎冰甲的防御被动:消去敌人一条攻击力 /// </summary> /// <param name="d"></param> void brokenIceArmorD(Defen d) { magic.delectMonsterATK(d.sorce); }
/// <summary> /// 冰弹,消除敌人的一条攻击路径 /// </summary> /// <param name="magic"></param> void iceBall(ref Magic magic) { magicCore.delectMonsterATK(magic.target); }