/// <summary> /// 毒爆术前 : 伤害为5*毒buff的层数 /// </summary> /// <param name="magic"></param> void bePoisonBomb(ref Magic magic) { int d = magicCore.checkMonsterBuff(magic.target, Monster.BuffConnection.Poison); magic.skill.addbasic = d * 5; }
/// <summary> /// 毒爆术前 : 伤害为5*毒buff的层数 /// </summary> /// <param name="magic"></param> void bePoisonBomb(ref Magic magic) { int d = magicCore.checkMonsterBuff(magic.target, Monster.BuffConnection.Poison); magic.skill.addbasic = d * 5; }