//点击技能触发 public void toSkill() { btnGameObject = EventSystem.current.currentSelectedGameObject; int skillID = int.Parse(btnGameObject.name); magic.LclickS(skillID); }
//点击技能触发 public void toSkill() { //btnGameObject = EventSystem.current.currentSelectedGameObject; int skillID = int.Parse(skillName); if (isDrop) { magic.setSkill(magic.skillTool.getSkill(sk), skillID); foreach (GameObject go in skillList) { go.GetComponent <Image>().color = Color.gray; } showState.GetComponent <Button>().interactable = false; skillclose(); GameObject.Find("skill").SetActive(false); GameObject.Find("skill (1)").SetActive(false); drop.SetActive(false); isDrop = false; overCount--; } else { magic.LclickS(skillID); showPanel.transform.localScale = new Vector3(0, 0, 0); } }