public void SelectButton()
    {
        switch (minigameIndex)
        {
        case 0:

            lobbyManager.playScene = "ChubbyTummy";
            //Debug.Log("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ player info trovati:" + GameObject.FindGameObjectsWithTag("PlayerInfo").Length);
            foreach (LobbyPlayer lp in lobbyManager.lobbySlots)
            {
                if (lp != null && lp.isServer)
                {
                    lp.IncrementCharacterIndex(0);
                    break;
                }
            }
            break;

        case 1:

            lobbyManager.playScene = "Labyrinth";

            foreach (GameObject go in GameObject.FindGameObjectsWithTag("PlayerInfo"))
            {
                LobbyPlayer lp = go.GetComponent <LobbyPlayer>();


                if (lp != null && lp.isServer)
                {
                    lp.IncrementCharacterIndex(3);
                    break;
                }
            }
            break;


        case 2:
            lobbyManager.playScene = "Hide_N_Steal";

            foreach (LobbyPlayer lp in lobbyManager.lobbySlots)
            {
                if (lp != null && lp.isServer)
                {
                    lp.IncrementCharacterIndex(6);
                    break;
                }
            }
            break;
        }
    }