public void SetPlayerInPosition(LobbyPlayer player) { var position = player.GetPosition(); if (position.current >= m_PlayerPositions.Length) { return; } if (position.previous != -1) { m_Loaders[position.previous].SetActive(true); } m_Loaders[position.current].SetActive(false); Transform parent = m_PlayerPositions[position.current]; player.transform.SetParent(parent, false); }