public void SelectButton() { switch (minigameIndex) { case 0: lobbyManager.playScene = "ChubbyTummy"; //Debug.Log("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ player info trovati:" + GameObject.FindGameObjectsWithTag("PlayerInfo").Length); foreach (LobbyPlayer lp in lobbyManager.lobbySlots) { if (lp != null && lp.isServer) { lp.IncrementCharacterIndex(0); break; } } break; case 1: lobbyManager.playScene = "Labyrinth"; foreach (GameObject go in GameObject.FindGameObjectsWithTag("PlayerInfo")) { LobbyPlayer lp = go.GetComponent <LobbyPlayer>(); if (lp != null && lp.isServer) { lp.IncrementCharacterIndex(3); break; } } break; case 2: lobbyManager.playScene = "Hide_N_Steal"; foreach (LobbyPlayer lp in lobbyManager.lobbySlots) { if (lp != null && lp.isServer) { lp.IncrementCharacterIndex(6); break; } } break; } }