public override bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayerGO, GameObject gamePlayerGO)
    {
        Debug.LogWarning("OnLobbyServerSceneLoadedForPlayer");

        LobbyPlayer lobbyPlayer = lobbyPlayerGO.GetComponent <LobbyPlayer>();
        Player      player      = gamePlayerGO.GetComponent <Player>();

        player.SetPlayerColor(lobbyPlayer.GetPlayerColor());
        player.SetPlayerName(lobbyPlayer.GetPlayerName());

        return(base.OnLobbyServerSceneLoadedForPlayer(lobbyPlayerGO, gamePlayerGO));
    }