// Sends the member list after a change
 void SendGuildMemberList(string guildId, List <GuildMember> guildMembers)
 {
     foreach (var member in guildMembers)
     {
         if (LobbyPlayer.AccountIsOnline(member.accountId))
         {
             var memberAsLobbyPlayer = LobbyPlayer.accountIdToLobbyPlayer[member.accountId];
             Lobby.RPC("ReceiveGuildMembers", memberAsLobbyPlayer.peer, guildId, guildMembers.ToArray(), true);
         }
     }
 }