void AcceptMatch(bool accept, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        if (player.instanceAwaitingAccept == null)
        {
            return;
        }

        if (accept)
        {
            player.AcceptMatch();
        }
        else
        {
            player.DenyMatch();
        }
    }