Exemple #1
0
    private void SetToggleReadyButton(bool evaluation)
    {
        for (int i = 0; i < lobbySlots.Length; i++)
        {
            LobbyPlayer player = lobbySlots[i] as LobbyPlayer;

            if (player != null)
            {
                player.ToggleReadyButton(evaluation);
            }
        }
    }
Exemple #2
0
    public override GameObject OnLobbyServerCreateLobbyPlayer(NetworkConnection conn, short playerControllerId)
    {
        GameObject obj = Instantiate(lobbyPlayerPrefab.gameObject) as GameObject;

        LobbyPlayer newPlayer = obj.GetComponent <LobbyPlayer>();

        newPlayer.ToggleReadyButton(numPlayers + 1 >= minPlayers);

        SetToggleReadyButton(numPlayers + 1 >= minPlayers);

        return(obj);
    }