// Sends the member list after a change void SendGuildMemberList(string guildId, List <GuildMember> guildMembers) { foreach (var member in guildMembers) { if (LobbyPlayer.AccountIsOnline(member.accountId)) { var memberAsLobbyPlayer = LobbyPlayer.accountIdToLobbyPlayer[member.accountId]; Lobby.RPC("ReceiveGuildMembers", memberAsLobbyPlayer.peer, guildId, guildMembers.ToArray(), true); } } }