Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) Game_Manager.Paused Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Game_Manager
Méthode/Fonction:
Paused
Exemples au hotexamples.com:
1
C# (CSharp) Game_Manager.Paused - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Game_Manager.Paused
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Instance(15)
Get(10)
GameOver(7)
Map(6)
GetComponent(5)
EndGame(4)
CompleteLevel(4)
GetRetrieveAmount(3)
Create_minions(3)
IsGameOver(3)
Advance(2)
GetTotalAmount(2)
RaceStart(2)
GetScore(2)
AddPolice(1)
LifePickUp(1)
InvokePrepareNextLvl(1)
Kill(1)
IsSnipperActive(1)
Invoke(1)
Initialize(1)
IncrementTotal(1)
LimitMap(1)
LoseLevel(1)
LoadMenu(1)
PullUiDown(1)
Reset_Mana_Enermy(1)
Reset_Collection_Table(1)
Request_identity(1)
Request_Civilian(1)
RefreshCoinCount(1)
RaceIsFinished(1)
QuitGame(1)
Paused(1)
Lose(1)
NextLevel(1)
MyBase_GetDamage(1)
MinusLife(1)
MakeSmoothCurve(1)
LoseLife(1)
IncreasePoints(1)
LoseCondition(1)
IncreaseScore(1)
GetTotalExisting(1)
HighScoreUpdate(1)
EnermyBase_GetDamage(1)
BossDefeated(1)
Bowl(1)
CallEventInventoryUIToggle(1)
Call_Civilian(1)
Méthodes fréquemment utilisées
Instance (15)
Get (10)
GameOver (7)
Map (6)
GetComponent (5)
EndGame (4)
CompleteLevel (4)
GetRetrieveAmount (3)
Create_minions (3)
IsGameOver (3)
Méthodes fréquemment utilisées
Advance (2)
GetTotalAmount (2)
RaceStart (2)
GetScore (2)
AddPolice (1)
LifePickUp (1)
InvokePrepareNextLvl (1)
Kill (1)
IsSnipperActive (1)
Invoke (1)
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
Méthodes fréquemment utilisées
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
Méthodes fréquemment utilisées
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
CaptureScreen (1)
Cast (1)
ChallengeCompleted (1)
Change_Task (1)
CollectedHeart (1)
Collection_Table_Set (1)
Death (1)
DecreasePoints (1)
Delete_Enemy_By_ID (1)
End_Game_Call (1)
Failure (1)
HealthSystem (1)
Finish (1)
GAMEOVER (1)
GETCOIN (1)
Game (1)
GameWin (1)
GetCoin (1)
GetDiamond (1)
GetGAME_MODE (1)
Game_Manager Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
Main_Menu.cs
Projet :
DznEggs4Keira/2D-Mobile-Game
public void PauseButton() { gm.Paused(); }
x