public void ClearAllFollowers() { Game_Manager gm = GameObject.Find("Manager").GetComponent <Game_Manager>(); //Debug.Log(nFollowers + " + " + gm.GetRetrieveAmount() + " = " + gm.GetTotalExisting()); go = false; if (nFollowers + gm.GetRetrieveAmount() >= gm.GetTotalExisting()) { go = true; } StartCoroutine(StartClearAllFollowers()); }