private void OnTriggerEnter2D(Collider2D other) { // respawn if (other.gameObject.CompareTag("DeathPlane")) { LoseLife(); } if (other.gameObject.CompareTag("Bullet")) { TakeDamage(1); } if (other.gameObject.CompareTag("Gem")) { manager.addScore(10); manager.CollectedHeart(); other.gameObject.SetActive(false); HealDamage(10); } }