void OnTriggerEnter(Collider Get)
    {
        if (Get.tag == "Enemy")
        {
            if (p_Move.status != PlayerMoveStatus.Die)
            {
                p_Move.status = PlayerMoveStatus.Die;

                //Get.gameObject.GetComponent<Animation> ().PlayQueued("hit2");



                if (p_Sound != null)
                {
                    p_Sound.SoundPlay(2);
                    Debug.Log("p_sound true");
                }

                if (g_Manager != null)
                {
                    g_Manager.GameOver();
                }

                //	gameObject.SetActive(false);

                Destroy(gameObject);
            }
        }

        if (Get.tag == "coin")
        {
            Get.gameObject.SetActive(false);
            Get_Coin_Count += 1;
            if (g_Manager != null)
            {
                g_Manager.GetCoin();
            }
            if (p_Sound != null && p_Move.status != PlayerMoveStatus.Die)
            {
                p_Sound.SoundPlay(1);
            }
        }

        if (Get.tag == "Diamond")
        {
            Get.gameObject.SetActive(false);
            Get_Coin_Count += 10;
            if (g_Manager != null)
            {
                g_Manager.GetDiamond();
            }
            if (p_Sound != null)
            {
                p_Sound.SoundPlay(1);
            }
        }

        if (Get.tag == "DeathZone")
        {
            if (p_Move.status != PlayerMoveStatus.Die)
            {
                p_Move.status = PlayerMoveStatus.Die;
                this.gameObject.GetComponent <Rigidbody>().AddForce(0, -50f, 0);
                if (g_Manager != null)
                {
                    g_Manager.GameOver();
                }

                if (p_Sound != null)
                {
                    p_Sound.SoundPlay(2);
                }
            }
        }
    }