void HookedObject()
    {
        if (IsHooked == true)
        {
            if (Hooked != null)
            {
                Hooked.transform.position = transform.position;
            }

            if (transform.position.y >= StopHeight && Input.GetMouseButton(0))
            {
                //Put code to do score here
                GM.IncreaseScore(score_increment);
                Destroy(Hooked);
                IsHooked = false;
            }
        }
    }