Exemple #1
0
    static int enable(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(bool)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float   arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                bool    arg2 = LuaDLL.lua_toboolean(L, 3);
                BETween o    = BETween.enable(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(bool), typeof(bool)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float   arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                bool    arg2 = LuaDLL.lua_toboolean(L, 3);
                bool    arg3 = LuaDLL.lua_toboolean(L, 4);
                BETween o    = BETween.enable(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.enable"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
0
 public void _Hide()
 {
     Time.timeScale = 1;
     BETween.scale(Dialog.gameObject, 0.2f, new Vector3(1, 1, 1), new Vector3(1.3f, 1.3f, 1.3f)).method = BETweenMethod.easeOut;
     BETween.alpha(Dialog.gameObject, 0.2f, 1.0f, 0.0f).method = BETweenMethod.easeOut;
     BETween.alpha(gameObject, 0.2f, 0.5f, 0.0f).method        = BETweenMethod.easeOut;
     BETween.enable(gameObject, 0.01f, false).delay            = 0.3f;
 }
Exemple #3
0
 public void Hide()
 {
     BETween.anchoredPosition(rtDialog.gameObject, 0.3f, new Vector3(0, -500)).method = BETweenMethod.easeOut;
     BETween.alpha(rtDialog.transform.parent.gameObject, 0.3f, 0.3f, 0.0f).method     = BETweenMethod.easeOut;
     BETween.enable(rtDialog.transform.parent.gameObject, 0.01f, false).delay         = 0.05f;
 }