Exemple #1
0
    static int anchoredPosition3D(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                BETween             o    = BETween.anchoredPosition3D(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
                BETween             o    = BETween.anchoredPosition3D(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.anchoredPosition3D"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }