Exemple #1
0
    public void OnButtonResTool()
    {
        if (SelectedGO)
        {
            Transform tf = SelectedGO.transform.FindChild("SelectedReg");
            DestroyImmediate(tf.gameObject);
            SelectedGO = null;
        }
        rtDialog.transform.parent.localPosition = Vector3.zero;
        rtDialog.transform.parent.gameObject.SetActive(true);

        List <MapEditorType> ListMapData = MapDataProccess.instance.allEditorData.editorData;

        for (int i = 0; i < contents.Length; ++i)
        {
            for (int j = contents[i].transform.childCount - 1; j >= 0; j--)
            {
                Destroy(contents[i].transform.GetChild(j).gameObject);
            }
        }

        for (int k = 0; k < ListMapData.Count; k++)
        {
            MapEditorType mapData = ListMapData[k];
            FillContents(k, mapData);
        }

        BETween.anchoredPosition(rtDialog.gameObject, 0.3f, new Vector3(0, -500), new Vector3(0, 0)).method = BETweenMethod.easeOut;
        rtDialog.anchoredPosition = new Vector3(0, -500);
        BETween.alpha(rtDialog.gameObject, 0.3f, 0, 1.0f).method = BETweenMethod.easeOut;
        BETween.alpha(rtDialog.transform.parent.gameObject, 0.3f, 0.0f, 0.3f).method = BETweenMethod.easeOut;
    }
Exemple #2
0
    static int alpha(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(float)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float   arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                float   arg2 = (float)LuaDLL.lua_tonumber(L, 3);
                BETween o    = BETween.alpha(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(float), typeof(float)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float   arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                float   arg2 = (float)LuaDLL.lua_tonumber(L, 3);
                float   arg3 = (float)LuaDLL.lua_tonumber(L, 4);
                BETween o    = BETween.alpha(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.alpha"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #3
0
 public void _Hide()
 {
     Time.timeScale = 1;
     BETween.scale(Dialog.gameObject, 0.2f, new Vector3(1, 1, 1), new Vector3(1.3f, 1.3f, 1.3f)).method = BETweenMethod.easeOut;
     BETween.alpha(Dialog.gameObject, 0.2f, 1.0f, 0.0f).method = BETweenMethod.easeOut;
     BETween.alpha(gameObject, 0.2f, 0.5f, 0.0f).method        = BETweenMethod.easeOut;
     BETween.enable(gameObject, 0.01f, false).delay            = 0.3f;
 }
Exemple #4
0
    public void ShowProcess()
    {
        gameObject.transform.localPosition = Vector3.zero;
        gameObject.SetActive(true);

        gameObject.GetComponent <Image>().color   = new Color32(0, 0, 0, 0);
        Dialog.transform.localScale               = new Vector3(0.7f, 0.7f, 0.7f);
        Dialog.GetComponent <CanvasGroup>().alpha = 0;
        BETween.scale(Dialog.gameObject, 0.2f, new Vector3(0.7f, 0.7f, 0.7f), new Vector3(1, 1, 1)).method = BETweenMethod.easeOutBack;
        BETween.alpha(Dialog.gameObject, 0.2f, 0.0f, 1.0f).method = BETweenMethod.easeOut;
        BETween.alpha(gameObject, 0.2f, 0.0f, 0.5f).method        = BETweenMethod.easeOut;
    }
Exemple #5
0
    public MapResItem AddResToolItem(GameObject prefab, int id, int i)
    {
        GameObject go = (GameObject)Instantiate(prefab, Vector3.zero, Quaternion.identity);

        go.transform.SetParent(contents[id].transform);
        go.transform.localScale = Vector3.one;

        MapResItem script = go.GetComponent <MapResItem>();

        go.GetComponent <CanvasGroup>().alpha = 0;

        BETween bt1 = BETween.alpha(go, 0.1f, 0.0f, 1.0f);

        bt1.delay = 0.1f * (float)i + 0.2f;

        BETween bt2 = BETween.scale(go, 0.2f, Vector3.one, new Vector3(1.1f, 1.1f, 1.1f));

        bt2.delay     = bt1.delay;
        bt2.loopStyle = BETweenLoop.pingpong;

        return(script);
    }
Exemple #6
0
 public void Hide()
 {
     BETween.anchoredPosition(rtDialog.gameObject, 0.3f, new Vector3(0, -500)).method = BETweenMethod.easeOut;
     BETween.alpha(rtDialog.transform.parent.gameObject, 0.3f, 0.3f, 0.0f).method     = BETweenMethod.easeOut;
     BETween.enable(rtDialog.transform.parent.gameObject, 0.01f, false).delay         = 0.05f;
 }