Exemple #1
0
    static int color(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Color)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float             arg1      = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Color arg2      = ToLua.ToColor(L, 3);
                BETween           o         = BETween.color(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Color), typeof(UnityEngine.Color)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float             arg1      = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Color arg2      = ToLua.ToColor(L, 3);
                UnityEngine.Color arg3      = ToLua.ToColor(L, 4);
                BETween           o         = BETween.color(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.color"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
0
 public virtual void OnPointerUp(PointerEventData eventData)
 {
     if (colorTweenObj)
     {
         btColor = BETween.color(colorTweenObj, duration, fromColor);
     }
     for (int i = 0; i < showObjs.Count; i++)
     {
         showObjs[i].SetActive(false);
     }
     for (int i = 0; i < hideObjs.Count; i++)
     {
         hideObjs[i].SetActive(true);
     }
     if (scaleTweenObj)
     {
         btScale = BETween.scale(scaleTweenObj, duration, new Vector3(preScale.x * toScale, preScale.y * toScale, preScale.z), preScale);
     }
 }