static int enable(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(bool))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); BETween o = BETween.enable(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(bool), typeof(bool))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); bool arg3 = LuaDLL.lua_toboolean(L, 4); BETween o = BETween.enable(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.enable")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void _Hide() { Time.timeScale = 1; BETween.scale(Dialog.gameObject, 0.2f, new Vector3(1, 1, 1), new Vector3(1.3f, 1.3f, 1.3f)).method = BETweenMethod.easeOut; BETween.alpha(Dialog.gameObject, 0.2f, 1.0f, 0.0f).method = BETweenMethod.easeOut; BETween.alpha(gameObject, 0.2f, 0.5f, 0.0f).method = BETweenMethod.easeOut; BETween.enable(gameObject, 0.01f, false).delay = 0.3f; }
public void Hide() { BETween.anchoredPosition(rtDialog.gameObject, 0.3f, new Vector3(0, -500)).method = BETweenMethod.easeOut; BETween.alpha(rtDialog.transform.parent.gameObject, 0.3f, 0.3f, 0.0f).method = BETweenMethod.easeOut; BETween.enable(rtDialog.transform.parent.gameObject, 0.01f, false).delay = 0.05f; }